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fix: NetworkManagerHUD reverted to an older implementation#993

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pdeschain merged 6 commits intodevelopfrom
pdeschain/networkmanagerhud-revert
Aug 4, 2021
Merged

fix: NetworkManagerHUD reverted to an older implementation#993
pdeschain merged 6 commits intodevelopfrom
pdeschain/networkmanagerhud-revert

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@pdeschain pdeschain commented Jul 29, 2021

Currently the community NetworkManagerHUD relieы on UnetTransport - had to replace it with what I had before.

The implementation is reliant on UnetTransport - had to switch back
@pdeschain pdeschain requested a review from LukeStampfli July 29, 2021 01:00
…nity.multiplayer.mlapi into pdeschain/networkmanagerhud-revert

# Conflicts:
#	testproject/Assets/Tests/Manual/Scripts/NetworkManagerHud.cs
@pdeschain pdeschain enabled auto-merge (squash) August 3, 2021 15:00
@pdeschain pdeschain merged commit 0ea502b into develop Aug 4, 2021
@pdeschain pdeschain deleted the pdeschain/networkmanagerhud-revert branch August 4, 2021 02:37
SamuelBellomo added a commit that referenced this pull request Aug 11, 2021
…nsform

* develop: (32 commits)
  refactor: calling networkShow(NetworkObject) code in networkshow(List<NetworkObject>) (#1028)
  feat: snapshot. MTT-685 MTT-822 (#1021)
  test: adding a multi-instance test checking NetworkShow and NetworkHide on lists of objects (#1036)
  fix: corrected NetworkVariable WriteField/WriteDelta/ReadField/ReadDelta dropping the last byte if unaligned. (#1008)
  chore: run standards check over solution files (#1027)
  chore: replace MLAPI with Netcode in Markdown files (#1025)
  fix!: added plainly-callable Add() method to NetworkSet [MTT-1005] (#1022)
  fix: fixing incorrect merge done as part of commit 85842ee (#1023)
  chore: cleanup/upgrade serialized scenes (#1020)
  chore: replace MLAPI with Netcode in C# source files (#1019)
  test: add network collections, struct and class tests MTT-936 (#1000)
  test: add buildtests to test build pipeline on target platforms (#1018)
  chore: rename MLAPI types to Netcode (#1017)
  chore!: rename asmdefs, change top-level namespaces (#1015)
  Replacing community NetworkManagerHUD with a simpler implementation (#993)
  test: network prefab pools and INetworkPrefabInstanceHandler (#1004)
  fix: do not expose Runtime internals to TestProject.ManualTests asmdef (#1014)
  refactor: snapshot. merge preparation. Removing old acks, removing unused varia… (#1013)
  chore!: per-asmdef namespaces instead of per-folder (#1009)
  feat: snapshot. ground work, preparing depedencies. No impact on code behaviour (#1012)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs
#	com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
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2 participants