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chore: replace MLAPI with Netcode in Markdown files#1025

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0xFA11 merged 6 commits intodevelopfrom
chore/md-files
Aug 5, 2021
Merged

chore: replace MLAPI with Netcode in Markdown files#1025
0xFA11 merged 6 commits intodevelopfrom
chore/md-files

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@0xFA11 0xFA11 commented Aug 5, 2021

there's more to come (README & CHANGELOG files are going to be the big ones) but let's get at least some of them converted :)

Comment on lines +9 to +12
* [Documentation](https://docs-multiplayer.unity3d.com/docs/getting-started/about-mlapi)
* [Installation](https://docs-multiplayer.unity3d.com/docs/migration/install)
* [First Steps](https://docs-multiplayer.unity3d.com/docs/tutorials/helloworldintro)
* [API Reference](https://docs-multiplayer.unity3d.com/docs/mlapi-api/introduction)
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links may or may not change, but they're here — FYI @Briancoughlin

Post your questions or problems here.

For general questions, networking advice or discussions about MLAPI, you can also reach us on our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
For general questions, networking advice or discussions about the Netcode for GameObjects, you can also reach us on our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
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IIRC, we have a new sub-forum for the SDK, should we update the forum link here?

0xFA11 and others added 2 commits August 5, 2021 14:29
Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
- MLAPI Version: [e.g. v6.0.1]
- MLAPI Commit: [e.g. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/commit/c102935df1d7e0928283b48948fe96e5d96dd961]
- Netcode Version: [e.g. v6.0.1]
- Netcode Commit: [e.g. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/commit/c102935df1d7e0928283b48948fe96e5d96dd961]
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we'll come back to this link (com.unity.multiplayer.mlapi) after we rename this repository.

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I still need to get used to Netcode 😃. But LGTM!

@0xFA11 0xFA11 merged commit 8919c1e into develop Aug 5, 2021
@0xFA11 0xFA11 deleted the chore/md-files branch August 5, 2021 18:50
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Cosmin-B commented Aug 5, 2021

Arriving, late to the party. But it looks good to me too.

SamuelBellomo added a commit that referenced this pull request Aug 11, 2021
…nsform

* develop: (32 commits)
  refactor: calling networkShow(NetworkObject) code in networkshow(List<NetworkObject>) (#1028)
  feat: snapshot. MTT-685 MTT-822 (#1021)
  test: adding a multi-instance test checking NetworkShow and NetworkHide on lists of objects (#1036)
  fix: corrected NetworkVariable WriteField/WriteDelta/ReadField/ReadDelta dropping the last byte if unaligned. (#1008)
  chore: run standards check over solution files (#1027)
  chore: replace MLAPI with Netcode in Markdown files (#1025)
  fix!: added plainly-callable Add() method to NetworkSet [MTT-1005] (#1022)
  fix: fixing incorrect merge done as part of commit 85842ee (#1023)
  chore: cleanup/upgrade serialized scenes (#1020)
  chore: replace MLAPI with Netcode in C# source files (#1019)
  test: add network collections, struct and class tests MTT-936 (#1000)
  test: add buildtests to test build pipeline on target platforms (#1018)
  chore: rename MLAPI types to Netcode (#1017)
  chore!: rename asmdefs, change top-level namespaces (#1015)
  Replacing community NetworkManagerHUD with a simpler implementation (#993)
  test: network prefab pools and INetworkPrefabInstanceHandler (#1004)
  fix: do not expose Runtime internals to TestProject.ManualTests asmdef (#1014)
  refactor: snapshot. merge preparation. Removing old acks, removing unused varia… (#1013)
  chore!: per-asmdef namespaces instead of per-folder (#1009)
  feat: snapshot. ground work, preparing depedencies. No impact on code behaviour (#1012)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs
#	com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
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3 participants