test: NetworkTransformStateTests no longer uses ReplNetworkState#1084
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test: NetworkTransformStateTests no longer uses ReplNetworkState#1084
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mattwalsh-unity
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Aug 24, 2021
SamuelBellomo
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…hub.com:Unity-Technologies/com.unity.multiplayer.mlapi into sam/feature/interpolation-for-network-transform * 'sam/feature/interpolation-for-network-transform' of github.com:Unity-Technologies/com.unity.multiplayer.mlapi: test: NetworkTransformStateTests no longer uses ReplNetworkState (#1084) fix: networkmanager prefab validation and no scene management manual test (#1073) feat: snapshot. MTT-1088 Snapshot acknowledgment gaps (#1083) feat: Add a test to validate registration of metric types (#1072) chore!: Remove unsupported UNET Relay behavior (MTT-1000) (#1081) fix: 2+ inheritance from network behaviour causes compilation exception (#1078) (#1079) test: add networkscenemanager additive scene loading tests (#1076)
mollstam
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Feb 13, 2023
…ty-Technologies#1084) * test: make NetworkTransformStateTests independent from NetworkTransform.ReplNetworkState * destroy the main gameobject entirely, not just the networktransform component
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It will be helpful later in PR #1060 and #1074
(I will merge this back into those PRs when it lands into the
developbranch)