fix: 2+ inheritance from network behaviour causes compilation exception (#1078)#1079
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becksebenius-unity merged 3 commits intodevelopfrom Aug 23, 2021
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com.unity.netcode.gameobjects/Editor/CodeGen/NetworkBehaviourILPP.cs
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a minor change is needed and we're good to go here :)
…LPP.cs Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>
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* feat: expose the name of the network behaviour without runtime alloc * Added test to verify that the name is exposed correctly * removed unnecessary using * code review feedback * fixed bad comment
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…hub.com:Unity-Technologies/com.unity.multiplayer.mlapi into sam/feature/interpolation-for-network-transform * 'sam/feature/interpolation-for-network-transform' of github.com:Unity-Technologies/com.unity.multiplayer.mlapi: test: NetworkTransformStateTests no longer uses ReplNetworkState (#1084) fix: networkmanager prefab validation and no scene management manual test (#1073) feat: snapshot. MTT-1088 Snapshot acknowledgment gaps (#1083) feat: Add a test to validate registration of metric types (#1072) chore!: Remove unsupported UNET Relay behavior (MTT-1000) (#1081) fix: 2+ inheritance from network behaviour causes compilation exception (#1078) (#1079) test: add networkscenemanager additive scene loading tests (#1076)
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…on (Unity-Technologies#1078) (Unity-Technologies#1079) * fix: 2+ inheritance from network behaviour causes compilation exception (Unity-Technologies#1078) * Update com.unity.netcode.gameobjects/Editor/CodeGen/NetworkBehaviourILPP.cs Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com> * updated comment based on feedback Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>
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the original implementation assumed that a network behaviour's immediate ancestor was NetworkBehaviour. depending on ILPP processing order, a derived class may fail to compile because it cannot find the base class method that is used as a template for the override.
github issue: #1078