test: add utils for multi instance tests#914
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SamuelBellomo merged 4 commits intodevelopfrom Jun 29, 2021
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This reverts commit b3d89cd.
This was referenced Jun 21, 2021
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…ity-Technologies/com.unity.multiplayer.mlapi into test/multiprocess-tests/orchestration * 'test/multiprocess-tests/orchestration' of github.com:Unity-Technologies/com.unity.multiplayer.mlapi: feat: log warning if detected child NetworkObjects under a NetworkPrefab (#938) fix: reducing log level for noisy log and adding details for developer log (#926) feat: users can set authority on network transform programmatically (#868) refactor: move NetworkBehaviour update to a separate non-static class (#917) test: add utils for multi instance tests (#914) test: downgrading testproject to 2020.3.12f1 (#927) refactor: decouple PendingSoftSyncObjects from NetworkSpawnManager (#913) chore: Change function signature of OnDespawnObject to accept NetworkObject (#928) fix: Empty prefab removal (#919)
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…rocess-tests/base-multiprocess-tests * test/multiprocess-tests/orchestration: feat: log warning if detected child NetworkObjects under a NetworkPrefab (#938) fix: reducing log level for noisy log and adding details for developer log (#926) feat: users can set authority on network transform programmatically (#868) refactor: move NetworkBehaviour update to a separate non-static class (#917) test: add utils for multi instance tests (#914) test: downgrading testproject to 2020.3.12f1 (#927) refactor: decouple PendingSoftSyncObjects from NetworkSpawnManager (#913) chore: Change function signature of OnDespawnObject to accept NetworkObject (#928) fix: Empty prefab removal (#919)
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…est/multiprocess-tests/execute-step-in-context * test/multiprocess-tests/base-multiprocess-tests: feat: log warning if detected child NetworkObjects under a NetworkPrefab (#938) fix: reducing log level for noisy log and adding details for developer log (#926) feat: users can set authority on network transform programmatically (#868) refactor: move NetworkBehaviour update to a separate non-static class (#917) test: add utils for multi instance tests (#914) test: downgrading testproject to 2020.3.12f1 (#927) refactor: decouple PendingSoftSyncObjects from NetworkSpawnManager (#913) chore: Change function signature of OnDespawnObject to accept NetworkObject (#928) fix: Empty prefab removal (#919)
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…est/multiprocess-tests/adding-perf-tests-for-spawn * test/multiprocess-tests/execute-step-in-context: feat: log warning if detected child NetworkObjects under a NetworkPrefab (#938) fix: reducing log level for noisy log and adding details for developer log (#926) feat: users can set authority on network transform programmatically (#868) refactor: move NetworkBehaviour update to a separate non-static class (#917) test: add utils for multi instance tests (#914) test: downgrading testproject to 2020.3.12f1 (#927) refactor: decouple PendingSoftSyncObjects from NetworkSpawnManager (#913) chore: Change function signature of OnDespawnObject to accept NetworkObject (#928) fix: Empty prefab removal (#919) # Conflicts: # testproject/Packages/manifest.json
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…to test/multiprocess-tests/adding-doc-on-how-to-use * test/multiprocess-tests/adding-perf-tests-for-spawn: (22 commits) removing comment and adding something a bit more dynamic correct spacing fix for unused method better comments adding tests to make sure things don't break better exception using proper list using latest test framework rename apply rename should be kept public for following PR naming Applying suggestions Apply suggestions from code review consistent naming feat: log warning if detected child NetworkObjects under a NetworkPrefab (#938) fix: reducing log level for noisy log and adding details for developer log (#926) feat: users can set authority on network transform programmatically (#868) refactor: move NetworkBehaviour update to a separate non-static class (#917) test: add utils for multi instance tests (#914) test: downgrading testproject to 2020.3.12f1 (#927) refactor: decouple PendingSoftSyncObjects from NetworkSpawnManager (#913) ...
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Moving boiler plate code to base class. This way, each tests will have a common setup and teardown following multi instance tests.
Didn't touch reparenting tests, since they didn't require a player prefab and didn't seem to suffer from that boilerplate code issue.