fix: Increase timeout for UTP adapter tests#1199
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simon-lemay-unity merged 3 commits intodevelopfrom Sep 17, 2021
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Was 150ms or 350ms depending on the platform. Now bumped to 500ms for all platforms since there were occurences of tests timing out in CI.
andrews-unity
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Sep 17, 2021
Was 150ms or 350ms depending on the platform. Now bumped to 500ms for all platforms since there were occurences of tests timing out in CI.
…nologies/com.unity.netcode.gameobjects into fix/utp-adapter-test-timeouts
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* develop: feat: INetworkMessage (#1187) fix: Increase timeout for UTP adapter tests (#1199) docs: Update repo and both package readme files (#1180) chore: updating UTP package to pull in DTLS fixes (#1197) fix: network time arguments (#1194) feat: network physics (#1175) # Conflicts: # com.unity.netcode.gameobjects/Components/Interpolator/BufferedLinearInterpolator.cs # com.unity.netcode.gameobjects/Components/NetworkTransform.cs # testproject/Assets/Prefabs/PlayerCube.prefab
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…transform-teleport * sam/feature/client-network-transform: adding proper delta sending feat: INetworkMessage (#1187) fix: Increase timeout for UTP adapter tests (#1199) docs: Update repo and both package readme files (#1180) chore: updating UTP package to pull in DTLS fixes (#1197) fix: network time arguments (#1194) feat: network physics (#1175) # Conflicts: # testproject/Assets/Scenes/ZooSam.unity
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It appears there can be important lag spikes in CI which can cause UTP adapter tests to fail sporadically. To avoid creating noise when merging unrelated changes, increase the maximum time we wait for network events in the adapter tests. If failures are still observed, we'll raise it again.
Eventually we'll implement a better way to handle these timeouts while also being able to identify performance regressions.