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feat: NetworkBehaviour.IsSpawned #1190

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NoelStephensUnity merged 3 commits intodevelopfrom
feat/networkbehaviour-IsSpawned
Sep 16, 2021
Merged

feat: NetworkBehaviour.IsSpawned #1190
NoelStephensUnity merged 3 commits intodevelopfrom
feat/networkbehaviour-IsSpawned

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This allows a user to determine if the associated NetworkObject is considered spawned or not without having to check the NetworkObject first (which can, under specific conditions, generate a warning message).

Adding the IsSpawned bool value that is set when the InternalOnNetworkSpawn method is invoked and unset when the InternalOnNetworkDespawn method is invoked.
A better way.
Replacing LF so it is exactly as it was.
@NoelStephensUnity NoelStephensUnity merged commit 5114ca8 into develop Sep 16, 2021
@NoelStephensUnity NoelStephensUnity deleted the feat/networkbehaviour-IsSpawned branch September 16, 2021 01:26
SamuelBellomo added a commit that referenced this pull request Sep 16, 2021
…nsform

* develop:
  feat: NetworkBehaviour.IsSpawned  (#1190)
  feat: added tip to the network manager inspector that directs to install tools (MTT-1211) (#1182)
  refactor!: remove network dictionary & set, use native container in List, add tests (#1149)
  fix: Fixed remote disconnects not properly cleaning up (#1184)
  test: base changes to PR-1114 (#1165)
  test: verify do not destroy networkobjects on networkmanager shutdown (#1183)
  chore: removal of EnableNetworkVariable in NetworkConfig. It's always True now (#1179)
  fix: Fix DontDestroyWithOwner not returning ownership (#1181)
  test: Giving Android some more room as the connection tests are timing sensitive (#1178)
  fix: unitytransport connectionmode buttons (#1176)
  test: added min frames to multi-instance helper (#1170)
  chore: Add mobile tests to nightly trigger (#1161)
  feat: snapshot spawn pre-requisite (#1166)
  feat: Unity Transport + Relay (#887)
  feat: client scene synchronization mode (#1171)

# Conflicts:
#	testproject/Assets/Scenes/SampleScene.unity
SamuelBellomo added a commit that referenced this pull request Sep 16, 2021
…am/feature/client-network-transform

* sam/feature/interpolation-for-network-transform: (22 commits)
  fixing line issue
  more formatting
  fixing formatting issue
  removing not submitted LiteNetLib from ZooSam
  feat: Fast buffer reader and fast buffer writer (#1082)
  restricting public api
  bumping exec order
  feat: NetworkBehaviour.IsSpawned  (#1190)
  feat: added tip to the network manager inspector that directs to install tools (MTT-1211) (#1182)
  refactor!: remove network dictionary & set, use native container in List, add tests (#1149)
  fix: Fixed remote disconnects not properly cleaning up (#1184)
  test: base changes to PR-1114 (#1165)
  test: verify do not destroy networkobjects on networkmanager shutdown (#1183)
  chore: removal of EnableNetworkVariable in NetworkConfig. It's always True now (#1179)
  fix: Fix DontDestroyWithOwner not returning ownership (#1181)
  test: Giving Android some more room as the connection tests are timing sensitive (#1178)
  fix: unitytransport connectionmode buttons (#1176)
  test: added min frames to multi-instance helper (#1170)
  chore: Add mobile tests to nightly trigger (#1161)
  feat: snapshot spawn pre-requisite (#1166)
  ...

# Conflicts:
#	com.unity.netcode.gameobjects/Components/NetworkTransform.cs
#	testproject/Assets/Scenes/SampleScene.unity
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
* feat

Adding the IsSpawned bool value that is set when the InternalOnNetworkSpawn method is invoked and unset when the InternalOnNetworkDespawn method is invoked.

* refactor

A better way.

* style

Replacing LF so it is exactly as it was.
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2 participants