feat: report network behaviour name to the profiler#1058
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becksebenius-unity merged 9 commits intodevelopfrom Aug 18, 2021
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feat: report network behaviour name to the profiler#1058becksebenius-unity merged 9 commits intodevelopfrom
becksebenius-unity merged 9 commits intodevelopfrom
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August 17, 2021 15:58
# Conflicts: # com.unity.netcode.gameobjects/Editor/CodeGen/NetworkBehaviourILPP.cs # com.unity.netcode.gameobjects/Runtime/Core/NetworkBehaviour.cs
ian-m-unity
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Aug 17, 2021
com.unity.netcode.gameobjects/Runtime/Metrics/INetworkMetrics.cs
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com.unity.netcode.gameobjects/Runtime/Metrics/NetworkMetrics.cs
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com.unity.netcode.gameobjects/Runtime/Metrics/NetworkMetrics.cs
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com.unity.netcode.gameobjects/Runtime/Metrics/NullNetworkMetrics.cs
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com.unity.netcode.gameobjects/Runtime/Metrics/NullNetworkMetrics.cs
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ian-m-unity
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Aug 17, 2021
| @@ -107,7 +107,12 @@ internal void __endSendServerRpc(NetworkSerializer serializer, uint rpcMethodId, | |||
| #if DEVELOPMENT_BUILD || UNITY_EDITOR | |||
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Not related to this PR, but does this mean we wont have access to stats in the RNSM in release builds outside of the editor?
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Only RPCs. There was some concern that the memory needed to keep RPC names around shouldn't exist, so we compromised with this strategy for now.
ian-m-unity
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Aug 17, 2021
SamuelBellomo
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Aug 23, 2021
…nsform * develop: (21 commits) test: adding more details to multiprocess readme (#1050) refactor!: convert NetworkTransform.NetworkState to `struct` (#1061) fix: networkmanager destroy on app quit (#1011) feat: snapshot, using unreliable packets, now that the underlying foundation supports it. Only merge after #1062 (#1064) feat: snapshot. Fully integrated despawn, mtt-1092, mtt-1056 (#1062) fix: eliminate bad use-after-free(destroy) pattern (#1068) chore: cleanup meta files for empty dirs (#1067) chore: minor MLAPI to Netcode rename (#1065) feat: report network behaviour name to the profiler (#1058) fix: player movement (#1063) test: Add unit tests for NetworkTime properties (#1053) chore: remove authority & netvar perms from NetworkTransform (#1059) feat: networktransform pos/rot/sca thresholds on state sync (#1055) feat: expose network behaviour type name internally (#1057) chore: remove all the old profiling code (#1048) fix: if-guard `NetworkManager.__rpc_name_table` access (#1056) fix: Disabling fixedupdate portion of SpawnRpcDespawn test because it's failing for known reasons that will be fixed in the IMessage refactor. (#1049) feat: Implement metrics for the new network profiler (#960) chore!: change package name & asmdefs (#1026) feat: per axis networktransform state sync (+bitwise state comp) (#1042) ... # Conflicts: # com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
mollstam
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Feb 13, 2023
…es#1058) * feat: expose the name of the network behaviour without runtime alloc * feat: report network behaviour names to the profiler * adapting to change to __getTypeName * updated tools package dependency in test project * fix for failing test * updated formatting for the really long lines * Some more formatting
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