chore: remove all the old profiling code#1048
Merged
becksebenius-unity merged 3 commits intodevelopfrom Aug 17, 2021
Merged
Conversation
josiemessa
approved these changes
Aug 12, 2021
bendoyon
reviewed
Aug 12, 2021
| private void NotifyProfilerListeners() | ||
| { | ||
| ProfilerNotifier.NotifyProfilerListeners(); | ||
| NetworkMetrics.DispatchFrame(); |
Contributor
There was a problem hiding this comment.
Pretty sure we still need this part.
Contributor
Author
There was a problem hiding this comment.
Yeah, I just moved it to the original callsite for NotifyProfilerListeners
Contributor
Author
There was a problem hiding this comment.
Here's the line where it's still being called:
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/pull/1048/files#diff-d52d5b5b61ed193efdd8dc579c9919ac1493426df078c04d0aa0a4bd88cfaf96R940
Contributor
|
love this! :) |
SamuelBellomo
added a commit
that referenced
this pull request
Aug 23, 2021
…nsform * develop: (21 commits) test: adding more details to multiprocess readme (#1050) refactor!: convert NetworkTransform.NetworkState to `struct` (#1061) fix: networkmanager destroy on app quit (#1011) feat: snapshot, using unreliable packets, now that the underlying foundation supports it. Only merge after #1062 (#1064) feat: snapshot. Fully integrated despawn, mtt-1092, mtt-1056 (#1062) fix: eliminate bad use-after-free(destroy) pattern (#1068) chore: cleanup meta files for empty dirs (#1067) chore: minor MLAPI to Netcode rename (#1065) feat: report network behaviour name to the profiler (#1058) fix: player movement (#1063) test: Add unit tests for NetworkTime properties (#1053) chore: remove authority & netvar perms from NetworkTransform (#1059) feat: networktransform pos/rot/sca thresholds on state sync (#1055) feat: expose network behaviour type name internally (#1057) chore: remove all the old profiling code (#1048) fix: if-guard `NetworkManager.__rpc_name_table` access (#1056) fix: Disabling fixedupdate portion of SpawnRpcDespawn test because it's failing for known reasons that will be fixed in the IMessage refactor. (#1049) feat: Implement metrics for the new network profiler (#960) chore!: change package name & asmdefs (#1026) feat: per axis networktransform state sync (+bitwise state comp) (#1042) ... # Conflicts: # com.unity.netcode.gameobjects/Prototyping/NetworkTransform.cs
mollstam
pushed a commit
to Keepsake-Games/com.unity.netcode.gameobjects
that referenced
this pull request
Feb 13, 2023
Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Removes all of the old profiler code from the NGO package. All tool-oriented metrics should be tracked using the tools package now.