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Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,12 @@ void TrackRpcReceived(

void TrackServerLogReceived(ulong senderClientId, uint logType, long bytesCount);

void TrackSceneEventSent(ulong[] receiverClientIds, uint sceneEventType, string sceneName, long bytesCount);

void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount);

void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount);

void DispatchFrame();
}
}
21 changes: 21 additions & 0 deletions com.unity.netcode.gameobjects/Runtime/Metrics/NetworkMetrics.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,8 @@ internal class NetworkMetrics : INetworkMetrics
readonly EventMetric<RpcEvent> m_RpcReceivedEvent = new EventMetric<RpcEvent>(MetricNames.RpcReceived);
readonly EventMetric<ServerLogEvent> m_ServerLogSentEvent = new EventMetric<ServerLogEvent>(MetricNames.ServerLogSent);
readonly EventMetric<ServerLogEvent> m_ServerLogReceivedEvent = new EventMetric<ServerLogEvent>(MetricNames.ServerLogReceived);
readonly EventMetric<SceneEventMetric> m_SceneEventSentEvent = new EventMetric<SceneEventMetric>(MetricNames.SceneEventSent);
readonly EventMetric<SceneEventMetric> m_SceneEventReceivedEvent = new EventMetric<SceneEventMetric>(MetricNames.SceneEventReceived);

readonly Dictionary<ulong, NetworkObjectIdentifier> m_NetworkGameObjects = new Dictionary<ulong, NetworkObjectIdentifier>();

Expand All @@ -38,6 +40,7 @@ public NetworkMetrics()
.WithMetricEvents(m_ObjectDestroySentEvent, m_ObjectDestroyReceivedEvent)
.WithMetricEvents(m_RpcSentEvent, m_RpcReceivedEvent)
.WithMetricEvents(m_ServerLogSentEvent, m_ServerLogReceivedEvent)
.WithMetricEvents(m_SceneEventSentEvent, m_SceneEventReceivedEvent)
.Build();

Dispatcher.RegisterObserver(NetcodeObserver.Observer);
Expand Down Expand Up @@ -226,6 +229,24 @@ public void TrackServerLogReceived(ulong senderClientId, uint logType, long byte
m_ServerLogReceivedEvent.Mark(new ServerLogEvent(new ConnectionInfo(senderClientId), (Unity.Multiplayer.Tools.MetricTypes.LogLevel)logType, bytesCount));
}

public void TrackSceneEventSent(ulong[] receiverClientIds, uint sceneEventType, string sceneName, long bytesCount)
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Will we have tests for this?

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Yes I've been digging into what I can do programmatically vs. need to do manually! I have manually verified they show up though, but next on the list is the tests.

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You might be able to reuse the tests that were written by the SDK team if there are.

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Yes that's what I'm looking at, as there's both programmatic and manual tests so need to see what's being tested in which.

{
foreach (var receiverClientId in receiverClientIds)
{
TrackSceneEventSent(receiverClientId, sceneEventType, sceneName, bytesCount);
}
}

public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount)
{
m_SceneEventSentEvent.Mark(new SceneEventMetric(new ConnectionInfo(receiverClientId), (SceneEventType)sceneEventType, sceneName, bytesCount));
}

public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount)
{
m_SceneEventReceivedEvent.Mark(new SceneEventMetric(new ConnectionInfo(senderClientId), (SceneEventType)sceneEventType, sceneName, bytesCount));
}

public void DispatchFrame()
{
Dispatcher.Dispatch();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,18 @@ public void TrackServerLogReceived(ulong senderClientId, uint logType, long byte
{
}

public void TrackSceneEventSent(ulong[] receiverClientIds, uint sceneEventType, string sceneName, long bytesCount)
{
}

public void TrackSceneEventSent(ulong receiverClientId, uint sceneEventType, string sceneName, long bytesCount)
{
}

public void TrackSceneEventReceived(ulong senderClientId, uint sceneEventType, string sceneName, long bytesCount)
{
}

public void DispatchFrame()
{
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -415,12 +415,20 @@ private void SendSceneEventData(ulong[] targetClientIds)
return;
}

var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(k_MessageType, k_ChannelType, targetClientIds, k_NetworkUpdateStage);
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(
k_MessageType, k_ChannelType, targetClientIds, k_NetworkUpdateStage);

if (context != null)
{
using var nonNullContext = (InternalCommandContext)context;
var bufferSizeCapture = new CommandContextSizeCapture(nonNullContext);
bufferSizeCapture.StartMeasureSegment();

SceneEventData.OnWrite(nonNullContext.NetworkWriter);

var size = bufferSizeCapture.StopMeasureSegment();
m_NetworkManager.NetworkMetrics.TrackSceneEventSent(
targetClientIds, (uint)SceneEventData.SceneEventType, ScenesInBuild[(int)SceneEventData.SceneIndex], size);
return;
}

Expand Down Expand Up @@ -568,7 +576,8 @@ private SceneEventProgress ValidateSceneEvent(string sceneName, bool isUnloading
private bool OnSceneEventProgressCompleted(SceneEventProgress sceneEventProgress)
{
// Send a message to all clients that all clients are done loading or unloading
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(k_MessageType, k_ChannelType, m_NetworkManager.ConnectedClientsIds, k_NetworkUpdateStage);
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(
k_MessageType, k_ChannelType, m_NetworkManager.ConnectedClientsIds, k_NetworkUpdateStage);
if (context != null)
{
using var nonNullContext = (InternalCommandContext)context;
Expand All @@ -577,7 +586,18 @@ private bool OnSceneEventProgressCompleted(SceneEventProgress sceneEventProgress
ClientSynchEventData.SceneEventType = sceneEventProgress.SceneEventType;
ClientSynchEventData.ClientsCompleted = sceneEventProgress.DoneClients;
ClientSynchEventData.ClientsTimedOut = m_NetworkManager.ConnectedClients.Keys.Except(sceneEventProgress.DoneClients).ToList();

var bufferSizeCapture = new CommandContextSizeCapture(nonNullContext);
bufferSizeCapture.StartMeasureSegment();

ClientSynchEventData.OnWrite(nonNullContext.NetworkWriter);

var size = bufferSizeCapture.StopMeasureSegment();
m_NetworkManager.NetworkMetrics.TrackSceneEventSent(
m_NetworkManager.ConnectedClientsIds,
(uint)sceneEventProgress.SceneEventType,
ScenesInBuild[(int)sceneEventProgress.SceneIndex],
size);
}

// Send a local notification to the server that all clients are done loading or unloading
Expand Down Expand Up @@ -1023,14 +1043,21 @@ private void OnServerLoadedScene(Scene scene)
var clientId = m_NetworkManager.ConnectedClientsList[j].ClientId;
if (clientId != m_NetworkManager.ServerClientId)
{
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(k_MessageType, k_ChannelType, new ulong[] { clientId }, k_NetworkUpdateStage);
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(
k_MessageType, k_ChannelType, new ulong[] { clientId }, k_NetworkUpdateStage);
if (context != null)
{
// Set the target client id that will be used during in scene NetworkObject serialization
SceneEventData.TargetClientId = clientId;

using var nonNullContext = (InternalCommandContext)context;

var bufferSizeCapture = new CommandContextSizeCapture(nonNullContext);
bufferSizeCapture.StartMeasureSegment();

SceneEventData.OnWrite(nonNullContext.NetworkWriter);

var size = bufferSizeCapture.StopMeasureSegment();
m_NetworkManager.NetworkMetrics.TrackSceneEventSent(clientId, (uint)SceneEventData.SceneEventType, scene.name, size);
}
else
{
Expand Down Expand Up @@ -1131,11 +1158,24 @@ internal void SynchronizeNetworkObjects(ulong clientId)

ClientSynchEventData.AddSpawnedNetworkObjects();

var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(k_MessageType, k_ChannelType, new ulong[] { clientId }, k_NetworkUpdateStage);
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(
k_MessageType, k_ChannelType, new ulong[] { clientId }, k_NetworkUpdateStage);
if (context != null)
{

using var nonNullContext = (InternalCommandContext)context;

var bufferSizeCapture = new CommandContextSizeCapture(nonNullContext);
bufferSizeCapture.StartMeasureSegment();

ClientSynchEventData.OnWrite(nonNullContext.NetworkWriter);

var size = bufferSizeCapture.StopMeasureSegment();
foreach (var sceneIndex in ClientSynchEventData.ScenesToSynchronize)
{
m_NetworkManager.NetworkMetrics.TrackSceneEventSent(
clientId, (uint)ClientSynchEventData.SceneEventType,ScenesInBuild[(int)sceneIndex], size);
}
}

// Notify the local server that the client has been sent the SceneEventData.SceneEventTypes.S2C_Event_Sync event
Expand Down Expand Up @@ -1271,12 +1311,19 @@ private void ClientLoadedSynchronization(uint sceneIndex, int sceneHandle)
ClientSynchEventData.SceneEventType = SceneEventData.SceneEventTypes.C2S_LoadComplete;
ClientSynchEventData.SceneIndex = sceneIndex;

var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(k_MessageType, k_ChannelType,
new ulong[] { m_NetworkManager.ServerClientId }, k_NetworkUpdateStage);
var context = m_NetworkManager.MessageQueueContainer.EnterInternalCommandContext(
k_MessageType, k_ChannelType, new ulong[] { m_NetworkManager.ServerClientId }, k_NetworkUpdateStage);
if (context != null)
{
using var nonNullContext = (InternalCommandContext)context;

var bufferSizeCapture = new CommandContextSizeCapture(nonNullContext);
bufferSizeCapture.StartMeasureSegment();

ClientSynchEventData.OnWrite(nonNullContext.NetworkWriter);

var size = bufferSizeCapture.StopMeasureSegment();
m_NetworkManager.NetworkMetrics.TrackSceneEventSent(m_NetworkManager.ServerClientId, (uint)ClientSynchEventData.SceneEventType, sceneName, size);
}

// Send notification to local client that the scene has finished loading
Expand Down Expand Up @@ -1467,6 +1514,25 @@ internal void HandleSceneEvent(ulong clientId, Stream stream)
var reader = NetworkReaderPool.GetReader(stream);
SceneEventData.OnRead(reader);
NetworkReaderPool.PutBackInPool(reader);

if (SceneEventData.SceneEventType == SceneEventData.SceneEventTypes.S2C_Sync)
{
// For this event the server may be sending scene event data about multiple scenes, so we need
// to track a metric for each one.
foreach (var sceneIndex in SceneEventData.ScenesToSynchronize)
{
m_NetworkManager.NetworkMetrics.TrackSceneEventReceived(
clientId, (uint) SceneEventData.SceneEventType, ScenesInBuild[(int)sceneIndex], stream.Length);
}
}
else
{
// For all other scene event types, we are only dealing with one scene at a time, so we can read it
// from the SceneEventData directly.
m_NetworkManager.NetworkMetrics.TrackSceneEventReceived(
clientId, (uint) SceneEventData.SceneEventType, ScenesInBuild[(int)SceneEventData.SceneIndex], stream.Length);
}

if (SceneEventData.IsSceneEventClientSide())
{
HandleClientSceneEvent(stream);
Expand Down