Describe the bug
When calling NetworkList<T>.Contains(T) it is returning the opposite bool of what I'm expecting.
To Reproduce
Steps to reproduce the behavior:
- Add an element to a NetworkList
Debug.Log the return value from: NetworkList<T>.Contains(T) passing in the element you added
Debug.Log the return value from: NetworkList<T>.Contains(T) passing in an element you didn't add
- See log output
Actual outcome
False
True
Expected outcome
True
False
Screenshots
Looking at the source, it is returning true if the index of the element is -1, otherwise false. I'm pretty sure this is the cause of the issue.
public bool Contains(T item)
{
int index = NativeArrayExtensions.IndexOf(m_List, item);
return index == -1;
}
Environment (please complete the following information):
- OS: [Windows 10]
- Unity Version: [2021.1]
- Netcode Version: [v1.0.0-pre.2]
Describe the bug
When calling
NetworkList<T>.Contains(T)it is returning the opposite bool of what I'm expecting.To Reproduce
Steps to reproduce the behavior:
Debug.Logthe return value from:NetworkList<T>.Contains(T)passing in the element you addedDebug.Logthe return value from:NetworkList<T>.Contains(T)passing in an element you didn't addActual outcome
FalseTrueExpected outcome
TrueFalseScreenshots
Looking at the source, it is returning true if the index of the element is -1, otherwise false. I'm pretty sure this is the cause of the issue.
Environment (please complete the following information):