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Mttdoc309 object pool updates#269
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Briancoughlin merged 21 commits intomasterfrom Sep 13, 2021
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This updates the object pooling example to reflect the changes from PR-977: Unity-Technologies/com.unity.netcode.gameobjects#977
This adds additional information about using more than one prefab with an override. This also adds a link to the to-be-existing folder in the master branch.
…ation-and-enforcement
…s-configuration-and-enforcement' into MTTDOC309-ObjectPoolUpdates
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* refactor and updates This updates the object pooling example to reflect the changes from PR-977: Unity-Technologies/com.unity.netcode.gameobjects#977 * additional notes This adds additional information about using more than one prefab with an override. This also adds a link to the to-be-existing folder in the master branch. * refactor Removed some code from advanced example that was not being used. * refactor Updating to most recent changes from PR-955 (yet to be merged) * MTTDOC-317 initial page creation * #MTTDOC-317 update to main page * refactor making changes to reflect the final version that was merged into the develop branch. * MTTDOC-317 updating to ensure successful build * MTTDOC-317 fixing some typos and naming * update Ran through this one more time removing any references to MLAPI. I also tried to improve upon the text copy flow (might need a second pair of eyes) * update minor language tweak and italicized the reference to object pooling link * update left out the trailing * * Update object-pooling.md * Update object-pooling.md * Update object-pooling.md * Delete networktime-ticks.md Co-authored-by: Brian Coughlin <brian.coughlin@unity3d.com> Co-authored-by: Briancoughlin <76997526+Briancoughlin@users.noreply.github.com>
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Purpose of the Pull Request:
Removed references to MLAPI and refactored text copy for better readability.
Fixed bad reference to legacy example code.