forked from MapGIS/WebClient-JavaScript
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBaseLayer.js
More file actions
190 lines (172 loc) · 4.89 KB
/
BaseLayer.js
File metadata and controls
190 lines (172 loc) · 4.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
import { CesiumZondy } from '../core/Base';
/**
* @author 基础平台研发中心·冯桂英
* @class BaseLayer 数据服务基类
* @category BaseLayer
* @classdesc BaseLayer
* @description 图层管理基类,实现图层公共方法
* @param option.viewer 场景视图
*/
export default class BaseLayer {
constructor(option) {
this._viewer = Cesium.defaultValue(option.viewer, undefined);
}
/**
* 当前椭球
* @memberof BaseLayer.protype
* @type {Ellipsoid}
* @readonly
*
*/
get ellipsoid() {
return this._viewer.scene.globe.ellipsoid;
}
/**
* 视图
* @memberof BaseLayer.prototype
* @type {Viewer}
* @readonly
*/
get viewer() {
return this._viewer;
}
/**
* 场景
* @memberof BaseLayer.prototype
* @type {Scene}
* @readonly
*/
get scene() {
return this._viewer.scene;
}
/**
* 定位到M3D图层对象
* @param {Object} layer 图层对象
*/
zoomToM3dLayer(layer) {
const { boundingSphere } = layer;
this.viewer.camera.viewBoundingSphere(boundingSphere, new Cesium.HeadingPitchRange(0.0, -0.5, boundingSphere.radius));
this.viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
}
/**
* 移除m3d 图层
*/
removeM3dLayer(layer) {
this.viewer.scene.primitives.remove(layer);
}
/**
* 移除添加的文档
*/
removeDocs(layers) {
if (!Cesium.defined(layers)) {
return;
}
for (let i = 0; i < layers.length; i += 1) {
this.viewer.scene.primitives.remove(layers[i]);
}
}
/**
* 通用添加影像图层
* @param {Imagelayer} google等图层
* @returns {Imagelayer} 返回瓦片层
*/
addImageLayer(imagelayer) {
const imagelayers = this.viewer.imageryLayers;
if (imagelayers !== null && imagelayers !== undefined) {
if (!imagelayers.contains(imagelayer)) {
return imagelayers.addImageryProvider(imagelayer);
}
}
return undefined;
}
/**
* 添加全球网格信息
* @returns {ImageryLayer} 网格图层
*/
addGridInfo() {
if (undefined === this._tileGridLayer) {
const tileGridLayer = new Cesium.TileCoordinatesImageryProvider({
showLonlats: true
});
const imagelayers = this.viewer.imageryLayers;
if (imagelayers !== null && imagelayers !== undefined) {
if (!imagelayers.contains(tileGridLayer)) {
return imagelayers.addImageryProvider(tileGridLayer);
}
}
}
return undefined;
}
/**
* 移除全球网格信息
* @param {ImageryLayer} gridlayers 网格图层
*/
removeGridInfo(gridlayers) {
const imagelayers = this.viewer.imageryLayers;
if (imagelayers !== null && imagelayers !== undefined) {
if (imagelayers.contains(gridlayers)) {
imagelayers.remove(gridlayers, true);
}
}
}
/**
* 通用删除影像图层
* @param {Imagelayer} google等图层其为addImageryProvider返回的值
* @param {Boolean} isdestroy 是否销毁图层 在图层需要频繁切换的情况下,isdestroy最好取false
* @example
* let tilelayer = tile.appendGoogleMap({ptype:'m@207000000'});
* tile.removeImageLayer(tilelayer, true);
*/
removeImageLayer(imagelayer, isdestroy) {
const imagelayers = this.viewer.imageryLayers;
if (imagelayers !== null && imagelayers !== undefined) {
if (imagelayers.contains(imagelayer)) {
imagelayers.remove(imagelayer, isdestroy);
}
}
}
/**
* 清空影像图层,包括地球表面
* @param {Boolean} isdestroy 是否销毁图层
*/
removeAllImageLayers(isdestroy) {
const imagelayers = this.viewer.imageryLayers;
if (imagelayers !== null && imagelayers !== undefined) {
imagelayers.removeAll(isdestroy);
}
}
/**
* 移除实体
* @param {Entity} entity 实体对象
*/
removeEntity(entity) {
this.viewer.entities.remove(entity);
}
/**
* 移除所有实体
*/
removeAllEntities() {
this.viewer.entities.removeAll();
}
/**
* 移除primitive实体
* @param {Primitive} 移除对象
*/
removePrimitive(primitive) {
this.scene.primitives.remove(primitive);
}
/**
* 移除全部实体
*/
removeAllPrimitives() {
this.scene.primitives.removeAll();
}
/**
* 移除地形图层
*/
removeTerrain() {
const ElliProvider = new Cesium.EllipsoidTerrainProvider();
this.viewer.terrainProvider = ElliProvider;
}
}
CesiumZondy.Layer.BaseLayer = BaseLayer;