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TestRandom.tt
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151 lines (144 loc) · 3.26 KB
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<#
//
// MessagePack for CLI
//
// Copyright (C) 2010-2012 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#>
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly Name="System.Core" #>
<#@ import namespace="System" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Runtime.InteropServices" #>
<#
var __csharpPrimitives = new Dictionary<Type, string>
{
{ typeof( byte ), "byte" },
{ typeof( short ), "short" },
{ typeof( int ), "int" },
{ typeof( long ), "long" },
{ typeof( float ), "float" },
{ typeof( double ), "double" },
{ typeof( char ), "char" },
{ typeof( sbyte ), "sbyte" },
{ typeof( ushort ), "ushort" },
{ typeof( uint ), "uint" },
{ typeof( ulong ), "ulong" }
};
#>
#region -- Licence Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2012 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- Licence Terms --
using System;
namespace MsgPack
{
public sealed partial class TestRandom : Random
{
private readonly byte[] _castBuffer = new byte[ sizeof( ulong ) ];
public TestRandom() {}
public TestRandom( int seed ) : base( seed ) {}
public bool NextBoolean()
{
return base.Next() % 2 == 0;
}
<#
foreach( var __type in
new []
{
typeof( byte ),
typeof( short ),
typeof( int ),
typeof( long ),
typeof( float ),
typeof( char )
}
)
{
#>
public <#= __type.Name #> Next<#= __type.Name #>()
{
base.NextBytes( this._castBuffer );
<#
if( __type == typeof( byte ) )
{
#>
return this._castBuffer[ 0 ];
<#
}
else
{
#>
return BitConverter.To<#= __type.Name #>( this._castBuffer, 0 );
<#
}
#>
}
<#
}
foreach( var __type in
new []
{
typeof( sbyte ),
typeof( ushort ),
typeof( uint ),
typeof( ulong )
}
)
{
#>
#pragma warning disable 3021
[CLSCompliant( false )]
#pragma warning restore 3021
public <#= __type.Name #> Next<#= __type.Name #>()
{
base.NextBytes( this._castBuffer );
<#
if( __type == typeof( sbyte ) )
{
#>
return unchecked( ( sbyte )this._castBuffer[ 0 ] );
<#
}
else
{
#>
return BitConverter.To<#= __type.Name #>( this._castBuffer, 0 );
<#
}
#>
}
<#
}
#>
}
}