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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2014 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using Mono.Options;
using MsgPack.Serialization;
namespace mpu
{
static class Program
{
static int Main( string[] args )
{
try
{
return Execute( args );
}
catch ( Exception ex )
{
Console.Error.WriteLine( ex );
if ( ex is ArgumentException )
{
return 2;
}
int hResult = Marshal.GetHRForException( ex );
return IsInWindows() ? hResult : ( unchecked( ( uint )hResult ) < 255 ) ? hResult : 255;
}
}
private static bool IsInWindows()
{
switch ( Environment.OSVersion.Platform )
{
case PlatformID.Win32NT:
case PlatformID.Win32Windows:
case PlatformID.WinCE:
{
return true;
}
default:
{
return false;
}
}
}
private static int Execute( IEnumerable<string> args )
{
Action? action = null;
var sourceProjectPath = default( string );
var outputDirectoryPath = default( string );
var overwrite = false;
var sourceFileIsAssembly = false;
var referenceAssemblies = new List<string>();
var includingPattern = default( string );
var excludingPattern = default( string );
var treatWarningsAsErrors = false;
var warningLevel = 4;
var configuration = new SerializerCodeGenerationConfiguration();
var options =
new OptionSet( Localize )
{
{
"?|h|help", "Show this help message.",
_ => action = Action.ShowHelp
},
{
"l|library", "[required] Copy MsgPack source as assets library tree.",
_ => action = action != null ? Action.ShowHelp : Action.BuildAssetLibrary
},
{
"s|serializer", "[required] Generate serializer sources as assets tree.",
_ => action = action != null ? Action.ShowHelp : Action.GenerateSerializers
},
{
"p|project=", "[library, optional] Specify MsgPack.Unity3D.csproj path. Default is './src/MsgPack.Unity3D/MsgPack.Unity3D.csproj'.",
value => sourceProjectPath = value
},
{
"o|out=", "[all, optional] Specify the root directory of the output file tree. Default is './Assets/MsgPack' for 'library', './Assets/MsgPackSerializers/' for 'serializer'.",
value => outputDirectoryPath = value
},
{
"w|overwrite", "[library, optional] Overwrite existent source file (you have to clean output directory in advance by default.)",
_ => overwrite = true
},
{
"a|assembly", "[serializer, optional] Specify source file is assembly file which contains all serialization target types instead of C# source code files.",
_ => sourceFileIsAssembly = true
},
{
"n|namespace=", "[serializer, optional] Specify namespace for generated serializer types.",
value => configuration.Namespace = value
},
{
"internal", "[serializer, optional] Specify generated source code will be internal to MsgPack library itself. This option is required if you import MsgPack sources instead of an assembly to your Assets.",
_ => configuration.IsInternalToMsgPackLibrary = true
},
{
"method=", "[serializer, optional] Specify serialization method for generated serializers. Valid value is Array or Map. Default is 'Array'.",
(SerializationMethod value) => configuration.SerializationMethod = value
},
{
"indent=", "[serializer, optional] Specify indent string for generated serializers. Default is a horizontal tab charactor (U+0009).",
value => configuration.CodeIndentString = value
},
{
"r|references=", "[serializer, optional] Specify reference assemblies' file pathes (delimited by comma) to compile serialization target type source codes. './MsgPack.dll' will be added automatically when it exists.",
value => referenceAssemblies.AddRange( value.Split( new []{','}, StringSplitOptions.RemoveEmptyEntries).Select( token => token.Trim() ))
},
{
"includes=", "[serializer, optional] Specify additional regular expression to filter in serialization target types. This filter is used for type full name including its namespace.",
value => includingPattern = value
},
{
"excludes=", "[serializer, optional] Specify additional regular expression to filter in serialization target types. This filter is used for type full name including its namespace.",
value => excludingPattern = value
},
{
"treatWarningsAsErrors", "[serializer, optional] Specify to generate error for compiler warnings for serialization target types.",
_ => treatWarningsAsErrors = true
},
{
"warningLevel=", "[serializer, optional] Specify compiler warning level for serialization target types. Default is '4'.",
(int value) => warningLevel = value
}
};
var sourceFilePathes = options.Parse( args );
switch ( action.GetValueOrDefault() )
{
case Action.BuildAssetLibrary:
{
BuildAssetLibrary( sourceProjectPath, outputDirectoryPath, overwrite );
return 0;
}
case Action.GenerateSerializers:
{
configuration.OutputDirectory = outputDirectoryPath;
if ( File.Exists( "./MsgPack.dll" ) )
{
referenceAssemblies.Add( "./MsgPack.dll" );
}
GenerateSerializers(
sourceFilePathes,
referenceAssemblies.Distinct( PathEqualityComparer.Instance ).ToArray(),
sourceFileIsAssembly,
includingPattern,
excludingPattern,
treatWarningsAsErrors,
warningLevel,
configuration
);
return 0;
}
default:
{
ShowHelp( options );
return 1;
}
}
}
private static string Localize( string token )
{
return token;
}
private static void ShowHelp( OptionSet options )
{
Console.WriteLine( "MessagePack for Unity Utility ver. {0}",
typeof( Program ).Assembly.GetCustomAttributes( typeof( AssemblyInformationalVersionAttribute ), false )
.OfType<AssemblyInformationalVersionAttribute>().Single().InformationalVersion
);
Console.WriteLine( " {0}",
typeof( Program ).Assembly.GetCustomAttributes( typeof( AssemblyCopyrightAttribute ), false )
.OfType<AssemblyCopyrightAttribute>().Single().Copyright
);
Console.WriteLine();
Console.WriteLine( "Syntax:" );
Console.WriteLine( "{0}{1} {{-l[ibrary]|-s[erializer]|-?|-h[elp]}} [other options] ['serializer' source assembly or codes]", IsInWindows() ? String.Empty : "mono ", Assembly.GetEntryAssembly().GetName().Name );
Console.WriteLine();
Console.WriteLine( "Options:" );
options.WriteOptionDescriptions( Console.Out );
Console.WriteLine();
Console.WriteLine( "Exit code:" );
Console.WriteLine( " 0: success" );
Console.WriteLine( " 1: help is shown" );
Console.WriteLine( " 2: invalid arguments" );
if ( IsInWindows() )
{
Console.WriteLine( " (hresult): other errors" );
}
else
{
Console.WriteLine( " 0x57-0xFE: other errors" );
Console.WriteLine( " 0xFF: other errors its hresult is gerator than 0xFE" );
}
}
private static void BuildAssetLibrary( string sourceProjectPath, string outputDirectoryPath, bool overwrite )
{
new AssetFileImporter
{
Overwrite = overwrite
}.AssembleAssetTree(
sourceProjectPath,
outputDirectoryPath
);
}
private static void GenerateSerializers(
IList<string> sourceFilePathes,
string[] referenceAssemblies,
bool sourceFileIsAssembly,
string includingPattern,
string excludingPattern,
bool treatWarningsAsErrors,
int warningLevel,
SerializerCodeGenerationConfiguration configuration
)
{
if ( sourceFilePathes == null || sourceFilePathes.Count == 0 )
{
throw new ArgumentException( "Source files or a source assembly is required." );
}
var generator = new SerializerCodeGenerator( configuration );
IEnumerable<string> result;
if ( !sourceFileIsAssembly )
{
result =
generator.GenerateSerializers(
new SerializerTargetCompiler
{
TreatWarningsAsErrors = treatWarningsAsErrors,
WarningLevel = warningLevel
}.CompileTargetTypeAssembly(
sourceFilePathes,
referenceAssemblies ?? new string[ 0 ]
),
includingPattern,
excludingPattern
);
}
else
{
result =
generator.GenerateSerializers(
sourceFilePathes[ 0 ],
includingPattern,
excludingPattern
);
}
foreach ( var outputFilePath in result )
{
Console.WriteLine( outputFilePath );
}
}
private enum Action
{
ShowHelp = 0,
BuildAssetLibrary,
GenerateSerializers
}
}
}