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SetOperation.cs
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321 lines (277 loc) · 6.81 KB
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2014 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
#if !UNITY
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace MsgPack
{
/// <summary>
/// Implements basic (maybe naive) implementation for common Set<T> operation.
/// </summary>
internal static class SetOperation
{
[Pure]
#if NETFX_35
public static bool IsProperSubsetOf<T>( ICollection<T> set, IEnumerable<T> other )
#else
public static bool IsProperSubsetOf<T>( ISet<T> set, IEnumerable<T> other )
#endif
{
#region CONTRACT
Contract.Assert( set != null );
if ( other == null )
{
throw new ArgumentNullException( "other" );
}
#endregion CONTRACT
var asCollection = other as ICollection<T>;
if ( asCollection != null )
{
if ( set.Count == 0 )
{
return 0 < asCollection.Count;
}
if ( asCollection.Count <= set.Count )
{
return false;
}
}
int otherCount;
if ( !IsSubsetOfCore( set, other, out otherCount ) )
{
return false;
}
return set.Count < otherCount;
}
[Pure]
#if NETFX_35
public static bool IsSubsetOf<T>( ICollection<T> set, IEnumerable<T> other )
#else
public static bool IsSubsetOf<T>( ISet<T> set, IEnumerable<T> other )
#endif
{
#region CONTRACT
Contract.Assert( set != null );
if ( other == null )
{
throw new ArgumentNullException( "other" );
}
#endregion CONTRACT
if ( set.Count == 0 )
{
return true;
}
var asCollection = other as ICollection<T>;
if ( asCollection != null && asCollection.Count < set.Count )
{
return false;
}
int checkedCount;
return IsSubsetOfCore( set, other, out checkedCount );
}
[Pure]
#if NETFX_35
private static bool IsSubsetOfCore<T>( ICollection<T> set, IEnumerable<T> other, out int otherCount )
#else
private static bool IsSubsetOfCore<T>( ISet<T> set, IEnumerable<T> other, out int otherCount )
#endif
{
otherCount = 0;
// Other must be set to handle duplicated items.
// e.x., [1,2,3] is proper subset of [1,2,3,4,1] but not [1,1,1,1,1]
#if NETFX_35
var asSet = other as HashSet<T>;
#else
var asSet = other as ISet<T>;
#endif
if ( asSet == null )
{
asSet = new HashSet<T>( other );
}
int matchCount = 0;
foreach ( var item in asSet )
{
otherCount++;
if ( set.Contains( item ) )
{
matchCount++;
}
}
// At least, other contains all items in set, but might be equal.
return set.Count <= matchCount;
}
[Pure]
#if NETFX_35
public static bool IsProperSupersetOf<T>( ICollection<T> set, IEnumerable<T> other )
#else
public static bool IsProperSupersetOf<T>( ISet<T> set, IEnumerable<T> other )
#endif
{
#region CONTRACT
Contract.Assert( set != null );
if ( other == null )
{
throw new ArgumentNullException( "other" );
}
#endregion CONTRACT
var asCollection = other as ICollection<T>;
if ( asCollection != null )
{
if ( asCollection.Count == 0 )
{
return 0 < set.Count;
}
}
int checkedCount;
if ( !IsSupersetOfCore( set, other, out checkedCount ) )
{
return false;
}
return checkedCount < set.Count;
}
[Pure]
#if NETFX_35
public static bool IsSupersetOf<T>( ICollection<T> set, IEnumerable<T> other )
#else
public static bool IsSupersetOf<T>( ISet<T> set, IEnumerable<T> other )
#endif
{
#region CONTRACT
Contract.Assert( set != null );
if ( other == null )
{
throw new ArgumentNullException( "other" );
}
#endregion CONTRACT
var asCollection = other as ICollection<T>;
if ( asCollection != null && asCollection.Count < set.Count )
{
if ( asCollection.Count == 0 )
{
return true;
}
if ( set.Count <= asCollection.Count )
{
return false;
}
}
int checkedCount;
return IsSupersetOfCore( set, other, out checkedCount );
}
[Pure]
#if NETFX_35
private static bool IsSupersetOfCore<T>( ICollection<T> set, IEnumerable<T> other, out int otherCount )
#else
private static bool IsSupersetOfCore<T>( ISet<T> set, IEnumerable<T> other, out int otherCount )
#endif
{
otherCount = 0;
// Other must be set to handle duplicated items.
// e.x., [1,2,3] is proper superset of [1,2] and [1,2,1]
#if NETFX_35
var asSet = other as HashSet<T>;
#else
var asSet = other as ISet<T>;
#endif
if ( asSet == null )
{
asSet = new HashSet<T>( other );
}
foreach ( var item in asSet )
{
otherCount++;
if ( !set.Contains( item ) )
{
return false;
}
}
// At least, set contains all items in other, but might be equal.
return true;
}
[Pure]
#if NETFX_35
public static bool Overlaps<T>( ICollection<T> set, IEnumerable<T> other )
#else
public static bool Overlaps<T>( ISet<T> set, IEnumerable<T> other )
#endif
{
#region CONTRACT
Contract.Assert( set != null );
if ( other == null )
{
throw new ArgumentNullException( "other" );
}
#endregion CONTRACT
if ( set.Count == 0 )
{
return false;
}
return other.Any( item => set.Contains( item ) );
}
[Pure]
#if NETFX_35
public static bool SetEquals<T>( ICollection<T> set, IEnumerable<T> other )
#else
public static bool SetEquals<T>( ISet<T> set, IEnumerable<T> other )
#endif
{
#region CONTRACT
Contract.Assert( set != null );
if ( other == null )
{
throw new ArgumentNullException( "other" );
}
#endregion CONTRACT
if ( set.Count == 0 )
{
var asCollection = other as ICollection<T>;
if ( asCollection != null )
{
return asCollection.Count == 0;
}
}
// Cannot use other.All() here because it always returns true for empty source.
#if NETFX_35
var asSet = other as HashSet<T> ?? new HashSet<T>( other );
#else
var asSet = other as ISet<T> ?? new HashSet<T>( other );
#endif
int matchCount = 0;
foreach ( var item in asSet )
{
if ( !set.Contains( item ) )
{
return false;
}
else
{
matchCount++;
}
}
return matchCount == set.Count;
}
}
}
#endif // !UNITY