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ArraySerializer.cs
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67 lines (60 loc) · 2.07 KB
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2014 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
using System;
#if !UNITY
using System.Diagnostics.Contracts;
#endif // !UNITY
namespace MsgPack.Serialization.DefaultSerializers
{
internal static partial class ArraySerializer
{
public static MessagePackSerializer<T> Create<T>( SerializationContext context )
{
return Create( context, typeof( T ) ) as MessagePackSerializer<T>;
}
public static IMessagePackSingleObjectSerializer Create( SerializationContext context, Type targetType ) {
#if DEBUG && !UNITY
Contract.Assert( targetType.IsArray );
#endif // DEBUG && !UNITY
return
( GetPrimitiveArraySerializer( context, targetType )
?? Activator.CreateInstance(
typeof( ArraySerializer<> ).MakeGenericType( targetType.GetElementType() ),
context
) )
as IMessagePackSingleObjectSerializer;
}
private static object GetPrimitiveArraySerializer( SerializationContext context, Type targetType )
{
#if DEBUG && !UNITY
Contract.Assert( targetType.IsArray );
#endif // DEBUG && !UNITY
Func<SerializationContext, object> serializerFactory;
if ( !_arraySerializerFactories.TryGetValue( targetType, out serializerFactory ) )
{
return null;
}
return serializerFactory( context );
}
}
}