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NetworkObjectLabel.cs
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58 lines (47 loc) · 1.13 KB
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using UnityEngine;
using Unity.Netcode;
public class NetworkObjectLabel : NetworkBehaviour
{
private TextMesh m_ObjectLabel;
private MeshRenderer m_Renderer;
private void OnEnable()
{
if (m_Renderer == null)
{
m_Renderer = GetComponent<MeshRenderer>();
}
if (m_Renderer != null)
{
m_Renderer.enabled = true;
}
}
private void OnDisable()
{
if (m_Renderer == null)
{
m_Renderer = GetComponent<MeshRenderer>();
}
if (m_Renderer != null)
{
m_Renderer.enabled = false;
}
}
public override void OnNetworkSpawn()
{
if (m_ObjectLabel == null)
{
m_ObjectLabel = GetComponent<TextMesh>();
}
m_ObjectLabel.text = NetworkObject.NetworkObjectId.ToString();
base.OnNetworkSpawn();
}
public override void OnNetworkDespawn()
{
if (m_ObjectLabel == null)
{
m_ObjectLabel = GetComponent<TextMesh>();
}
m_ObjectLabel.text = "None";
base.OnNetworkDespawn();
}
}