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LoopStateView.swift
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115 lines (89 loc) · 3.09 KB
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//
// LoopStateView.swift
// Naterade
//
// Created by Nathan Racklyeft on 5/7/16.
// Copyright © 2016 Nathan Racklyeft. All rights reserved.
//
import UIKit
final class LoopStateView: UIView {
var firstDataUpdate = true
override func tintColorDidChange() {
super.tintColorDidChange()
updateTintColor()
}
private func updateTintColor() {
shapeLayer.strokeColor = tintColor.cgColor
}
var open = false {
didSet {
if open != oldValue {
shapeLayer.path = drawPath()
}
}
}
override class var layerClass : AnyClass {
return CAShapeLayer.self
}
private var shapeLayer: CAShapeLayer {
return layer as! CAShapeLayer
}
override init(frame: CGRect) {
super.init(frame: frame)
shapeLayer.lineWidth = 8
shapeLayer.fillColor = UIColor.clear.cgColor
updateTintColor()
shapeLayer.path = drawPath()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
shapeLayer.lineWidth = 8
shapeLayer.fillColor = UIColor.clear.cgColor
updateTintColor()
shapeLayer.path = drawPath()
}
override func layoutSubviews() {
super.layoutSubviews()
shapeLayer.path = drawPath()
}
private func drawPath(lineWidth: CGFloat? = nil) -> CGPath {
let center = CGPoint(x: bounds.midX, y: bounds.midY)
let lineWidth = lineWidth ?? shapeLayer.lineWidth
let radius = min(bounds.width / 2, bounds.height / 2) - lineWidth / 2
let startAngle = open ? -CGFloat.pi / 4 : 0
let endAngle = open ? 5 * CGFloat.pi / 4 : 2 * CGFloat.pi
let path = UIBezierPath(
arcCenter: center,
radius: radius,
startAngle: startAngle,
endAngle: endAngle,
clockwise: true
)
return path.cgPath
}
private static let AnimationKey = "com.loudnate.Naterade.breatheAnimation"
var animated: Bool = false {
didSet {
if animated != oldValue {
if animated {
let path = CABasicAnimation(keyPath: "path")
path.fromValue = shapeLayer.path ?? drawPath()
path.toValue = drawPath(lineWidth: 16)
let width = CABasicAnimation(keyPath: "lineWidth")
width.fromValue = shapeLayer.lineWidth
width.toValue = 10
let group = CAAnimationGroup()
group.animations = [path, width]
group.duration = firstDataUpdate ? 0 : 1
group.repeatCount = HUGE
group.autoreverses = true
group.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
shapeLayer.add(group, forKey: type(of: self).AnimationKey)
} else {
shapeLayer.removeAnimation(forKey: type(of: self).AnimationKey)
}
}
firstDataUpdate = false
}
}
}