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ConnectFour.java
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// ConnectFour.java
// From Classic Computer Science Problems in Java Chapter 8
// Copyright 2020 David Kopec
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package chapter8;
import java.util.Scanner;
public class ConnectFour {
private C4Board board = new C4Board();
private Scanner scanner = new Scanner(System.in);
private Integer getPlayerMove() {
Integer playerMove = -1;
while (!board.getLegalMoves().contains(playerMove)) {
System.out.println("Enter a legal column (0-6):");
Integer play = scanner.nextInt();
playerMove = play;
}
return playerMove;
}
private void runGame() {
// main game loop
while (true) {
Integer humanMove = getPlayerMove();
board = board.move(humanMove);
if (board.isWin()) {
System.out.println("Human wins!");
break;
} else if (board.isDraw()) {
System.out.println("Draw!");
break;
}
Integer computerMove = Minimax.findBestMove(board, 7);
System.out.println("Computer move is " + computerMove);
board = board.move(computerMove);
System.out.println(board);
if (board.isWin()) {
System.out.println("Computer wins!");
break;
} else if (board.isDraw()) {
System.out.println("Draw!");
break;
}
}
}
public static void main(String[] args) {
new ConnectFour().runGame();
}
}