forked from msgpack/msgpack-cli
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathEncodingExtensions.cs
More file actions
114 lines (105 loc) · 2.78 KB
/
EncodingExtensions.cs
File metadata and controls
114 lines (105 loc) · 2.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2017 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_5 || UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
#if MPCONTRACT
using Contract = MsgPack.MPContract;
#else
#endif // MPCONTRACT
using System.Text;
#if FEATURE_TAP
#endif // FEATURE_TAP
namespace MsgPack
{
/// <summary>
/// Common encoding extensions for streaming encoding/decoding.
/// </summary>
internal static class EncodingExtensions
{
#if FEATURE_POINTER_CONVERSION
#if !NET35 && !UNITY
[System.Security.SecuritySafeCritical]
#endif // !NET35 && !UNITY
public static unsafe bool EncodeString( this Encoder source, char* pChar, int charsLength, byte* pBuffer, int bufferCount, out int charsUsed, out int bytesUsed )
{
bool isCompleted;
source.Convert(
pChar,
charsLength,
pBuffer,
bufferCount,
false,
out charsUsed,
out bytesUsed,
out isCompleted
);
return isCompleted;
}
#else
#if NETSTANDARD2_0
#warning TODO: Use pointer based API.
#endif // NETSTANDARD2_0
public static bool EncodeString( this Encoder source, char[] chars, int charsOffset, int charsLength, byte[] buffer, int bufferOffset, int bufferCount, out int charsUsed, out int bytesUsed )
{
bool isCompleted;
source.Convert(
chars,
charsOffset,
charsLength,
buffer,
bufferOffset,
bufferCount,
false,
out charsUsed,
out bytesUsed,
out isCompleted
);
return isCompleted;
}
#endif // FEATURE_POINTER_CONVERSION
public static bool DecodeString( this Decoder source, byte[] bytes, int bytesOffset, int bytesLength, char[] buffer, StringBuilder result )
{
bool isCompleted;
// Loop
do
{
int bytesUsed;
int charsUsed;
source.Convert(
bytes,
bytesOffset,
bytesLength,
buffer,
0,
buffer.Length,
false,
out bytesUsed,
out charsUsed,
out isCompleted
);
result.Append( buffer, 0, charsUsed );
bytesOffset += bytesUsed;
bytesLength -= bytesUsed;
} while ( bytesLength > 0 );
return isCompleted;
}
}
}