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Particle.java
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// Copyright (c) 2012 quicktigame2d project
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the project nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
package com.googlecode.quicktigame2d.util;
public class Particle {
public Vector2 position = new Vector2();
public Vector2 direction = new Vector2();
public Vector2 startPos = new Vector2();
public Color4f color = new Color4f();
public Color4f deltaColor = new Color4f();
public float rotation;
public float rotationDelta;
public float radialAcceleration;
public float tangentialAcceleration;
public float radius;
public float radiusDelta;
public float angle;
public float degreesPerSecond;
public float particleSize;
public float particleSizeDelta;
public float timeToLive;
public Particle copy() {
Particle obj = new Particle();
obj.position = position.copy();
obj.direction = direction.copy();
obj.startPos = startPos.copy();
obj.color = color.copy();
obj.deltaColor = deltaColor.copy();
obj.rotation = rotation;
obj.rotationDelta = rotationDelta;
obj.radialAcceleration = radialAcceleration;
obj.tangentialAcceleration = tangentialAcceleration;
obj.radius = radius;
obj.radiusDelta = radiusDelta;
obj.angle = angle;
obj.degreesPerSecond = degreesPerSecond;
obj.particleSize = particleSize;
obj.particleSizeDelta = particleSizeDelta;
obj.timeToLive = timeToLive;
return obj;
}
}