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QuickTiGame2dTextSprite.java
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223 lines (180 loc) · 6.31 KB
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// Copyright (c) 2012 quicktigame2d project
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the project nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
package com.googlecode.quicktigame2d;
import java.io.ByteArrayOutputStream;
import javax.microedition.khronos.opengles.GL10;
import org.appcelerator.titanium.util.TiUIHelper;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Typeface;
import android.text.Layout;
import android.text.StaticLayout;
import android.text.TextPaint;
public class QuickTiGame2dTextSprite extends QuickTiGame2dSprite {
private QuickTiGame2dTexture labelTexture = null;
private String text = "";
private String fontFamily = "";
private float fontSize = 0;
private boolean isBold = false;
private boolean isItalic = false;
private boolean shouldReload = false;
private boolean shouldUpdateWidth = true;
private Layout.Alignment textAlign = Layout.Alignment.ALIGN_NORMAL;
public QuickTiGame2dTextSprite() {
// default text color equals black
color(0, 0, 0);
}
private void loadTextData(GL10 gl) {
if (view == null) return;
if (labelTexture == null) {
labelTexture = new QuickTiGame2dTexture(view.getContext());
labelTexture.setWidth(1);
labelTexture.setHeight(1);
labelTexture.setTextureFilter(GL10.GL_LINEAR);
}
TextPaint forePaint = new TextPaint();
Paint backPaint = new Paint();
if (fontFamily.length() == 0) {
if (isBold && isItalic) {
forePaint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.BOLD_ITALIC));
} else if (isBold) {
forePaint.setTypeface(Typeface.DEFAULT_BOLD);
}
} else {
Typeface typeface = TiUIHelper.toTypeface(view.getContext(), fontFamily);
if (isBold && isItalic) {
forePaint.setTypeface(Typeface.create(typeface, Typeface.BOLD_ITALIC));
} else if (isBold) {
forePaint.setTypeface(Typeface.create(typeface, Typeface.BOLD));
} else {
forePaint.setTypeface(typeface);
}
}
forePaint.setColor(Color.WHITE);
if (fontSize > 0) forePaint.setTextSize(fontSize);
forePaint.setAntiAlias(true);
backPaint.setColor(Color.TRANSPARENT);
backPaint.setStyle(Style.FILL);
if (shouldUpdateWidth) {
if (text.length() == 0) {
width = (int)Math.ceil(forePaint.measureText(" "));
} else {
width = (int)Math.ceil(forePaint.measureText(getText()));
}
}
StaticLayout wrapLayout = new StaticLayout(text, forePaint, width, textAlign, 1, 1, false);
int textWidth = wrapLayout.getWidth();
int textHeight = wrapLayout.getHeight();
Bitmap bitmap = Bitmap.createBitmap(textWidth, textHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawRect(0, 0, textWidth, textHeight, backPaint);
wrapLayout.draw(canvas);
ByteArrayOutputStream os = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, os);
byte[] data = os.toByteArray();
labelTexture.setDebug(view.getDebug());
labelTexture.setName(text);
labelTexture.setWidth(textWidth);
labelTexture.setHeight(textHeight);
labelTexture.onLoad(gl, data);
this.width = textWidth;
this.height = textHeight;
}
public void reload() {
shouldReload = true;
}
@Override
public void setWidth(int width) {
if (loaded) reload();
shouldUpdateWidth = false;
this.width = width;
}
@Override
public void onLoad(GL10 gl, QuickTiGame2dGameView view) {
this.view = view;
loadTextData(gl);
hasTexture = true;
createTextureBuffer(gl);
bindVertex(gl);
shouldReload = false;
loaded = true;
}
@Override
public void onDrawFrame(GL10 gl, boolean fpsTimeElapsed) {
if (shouldReload) {
labelTexture.onDispose(gl);
loadTextData(gl);
bindVertex(gl);
shouldReload = false;
}
super.onDrawFrame(gl, fpsTimeElapsed);
}
@Override
public QuickTiGame2dTexture getTexture() {
return labelTexture;
}
public String getText() {
return text;
}
public void setText(String text) {
this.text = text;
}
public String getFontFamily() {
return fontFamily;
}
public void setFontFamily(String fontFace) {
this.fontFamily = fontFace;
}
public float getFontSize() {
return fontSize;
}
public void setFontSize(float fontSize) {
this.fontSize = fontSize;
}
public Layout.Alignment getTextAlign() {
return textAlign;
}
public void setTextAlign(Layout.Alignment textAlign) {
this.textAlign = textAlign;
}
public void setBold(boolean isBold) {
this.isBold = isBold;
}
public boolean isBold() {
return this.isBold;
}
public void setItalic(boolean isItalic) {
this.isItalic = isItalic;
}
public boolean isItalic() {
return isItalic;
}
}