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QuickTiGame2dScene.java
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283 lines (229 loc) · 7.46 KB
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// Copyright (c) 2012 quicktigame2d project
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the project nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
package com.googlecode.quicktigame2d;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.util.Log;
public class QuickTiGame2dScene {
private boolean debug = false;
private float[] color = new float[4];
private boolean loaded = false;
private static boolean sortOrderDirty = true;
private boolean snapshot = false;
private ArrayList<QuickTiGame2dSprite> waitingForAddSprites = new ArrayList<QuickTiGame2dSprite>();
private ArrayList<QuickTiGame2dSprite> waitingForRemoveSprites = new ArrayList<QuickTiGame2dSprite>();
private ArrayList<QuickTiGame2dSprite> sprites = new ArrayList<QuickTiGame2dSprite>();
private int srcBlendFactor = GL11.GL_ONE;
private int dstBlendFactor = GL11.GL_ONE_MINUS_SRC_ALPHA;
private QuickTiGame2dTransform transform;
private QuickTiGame2dGameView view;
private boolean isHUD = false;
public QuickTiGame2dScene() {
color[0] = 0;
color[1] = 0;
color[2] = 0;
color[3] = 1;
}
public void onLoad(GL10 gl) {
if (loaded) return;
loaded = true;
}
public void onDrawFrame(GL10 gl, boolean fpsTimeElapsed, QuickTiGame2dGameView view) {
if (!loaded) onLoad(gl);
this.view = view;
if (transform != null) {
synchronized (transform) {
onTransform();
}
}
if (!isHUD) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glClearColor(color[0], color[1], color[2], color[3]);
}
addWaitingSprites();
removeWaitingSprites();
if (sortOrderDirty) {
Collections.sort(sprites, new SpriteComparator());
sortOrderDirty = false;
}
synchronized (sprites) {
for (QuickTiGame2dSprite sprite : sprites) {
sprite.setDebug(getDebug());
if (!sprite.isLoaded()) sprite.onLoad(gl, view);
if ((srcBlendFactor != sprite.getSrcBlendFactor()) ||
(dstBlendFactor != sprite.getDstBlendFactor())) {
srcBlendFactor = sprite.getSrcBlendFactor();
dstBlendFactor = sprite.getDstBlendFactor();
gl.glBlendFunc(srcBlendFactor, dstBlendFactor);
}
sprite.onDrawFrame(gl, fpsTimeElapsed);
}
}
}
public void onDispose() {
waitingForAddSprites.clear();
waitingForRemoveSprites.clear();
sprites.clear();
loaded = false;
}
private void addWaitingSprites() {
synchronized (sprites) {
if (snapshot) return;
for (QuickTiGame2dSprite sprite : waitingForAddSprites) {
sprites.add(sprite);
}
waitingForAddSprites.clear();
}
sortOrderDirty = true;
}
private void removeWaitingSprites() {
synchronized (sprites) {
if (snapshot) return;
for (QuickTiGame2dSprite sprite : waitingForRemoveSprites) {
sprites.remove(sprite);
}
waitingForRemoveSprites.clear();
}
sortOrderDirty = true;
}
public void color(float red, float green, float blue, float alpha) {
color[0] = red;
color[1] = green;
color[2] = blue;
color[3] = alpha;
}
public void color(float red, float green, float blue) {
color(red, green, blue, color[3]);
}
public void setAlpha(float alpha) {
color[3] = alpha;
}
public float getAlpha() {
return color[3];
}
public void setDebug(boolean enabled) {
this.debug = enabled;
}
public boolean getDebug() {
return this.debug;
}
public boolean isLoaded() {
return loaded;
}
public void addSprite(QuickTiGame2dSprite sprite) {
synchronized (sprites) {
waitingForAddSprites.add(sprite);
}
}
public void removeSprite(QuickTiGame2dSprite sprite) {
synchronized (sprites) {
waitingForRemoveSprites.add(sprite);
}
}
public static void setSortOrderDirty() {
sortOrderDirty = true;
}
public boolean isSnapshot() {
return snapshot;
}
public void setSnapshot(boolean snapshot) {
this.snapshot = snapshot;
}
private void onTransform() {
if (transform == null) return;
if (transform.isCompleted()) return;
// waiting for delay
if (!transform.hasStarted()) return;
// fire onStartTransform event
if (!transform.isStartEventFired()) {
transform.setStartEventFired(true);
view.onStartTransform(transform);
}
if (transform.hasExpired()) {
// if transform has been completed, finish the transformation
if (transform.getRepeatCount() >= transform.getRepeat()) {
if (transform.isAutoreverse() && !transform.isReversing()) {
// no nothing
} else {
applyTransform();
completeTransform();
return;
}
}
if (transform.isAutoreverse()) {
transform.reverse();
} else {
transform.restart();
}
}
applyTransform();
}
public void transform(QuickTiGame2dTransform _transform) {
try {
transform = _transform;
// save initial state
transform.setStart_red(color[0]);
transform.setStart_green(color[1]);
transform.setStart_blue(color[2]);
transform.setStart_alpha(color[3]);
transform.start();
} catch (Exception e) {
Log.e(Quicktigame2dModule.LOG_TAG, "Error at scene.transform", e);
}
}
private void applyTransform() {
transform.apply();
if (transform.getRed() != null) color[0] = transform.getCurrent_red();
if (transform.getGreen() != null) color[1] = transform.getCurrent_green();
if (transform.getBlue() != null) color[2] = transform.getCurrent_blue();
if (transform.getAlpha() != null) color[3] = transform.getCurrent_alpha();
}
private void completeTransform() {
transform.setCompleted(true);
view.onCompleteTransform(transform);
}
public boolean hasSprite() {
return sprites.size() > 0 || waitingForAddSprites.size() > 0;
}
public boolean isHUD() {
return isHUD;
}
public void setHUD(boolean isHUD) {
this.isHUD = isHUD;
}
}
class SpriteComparator implements Comparator<QuickTiGame2dSprite> {
public int compare(QuickTiGame2dSprite s1, QuickTiGame2dSprite s2) {
if (s1.getZ() > s2.getZ()) return 1;
else if (s1.getZ() < s2.getZ()) return -1;
return 0;
}
}