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QuickTiGame2dConstant.java
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85 lines (77 loc) · 3.41 KB
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// Copyright (c) 2012 quicktigame2d project
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the project nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
package com.googlecode.quicktigame2d;
public interface QuickTiGame2dConstant {
int AXIS_X = 0;
int AXIS_Y = 1;
int AXIS_Z = 2;
int SCENE_EVENT_UNKNOWN = 0;
int SCENE_EVENT_PUSH = 1;
int SCENE_EVENT_POP = 2;
int SCENE_EVENT_REPLACE = 3;
String DEFAULT_ANIMATION_NAME = "default_animation";
String SNAPSHOT_TEXTURE_NAME = "/quicktigame2d/@snapshot";
int ANIMATION_EASING_CUBIC_INOUT = 0;
int ANIMATION_EASING_CUBIC_IN = 1;
int ANIMATION_EASING_CUBIC_OUT = 2;
int ANIMATION_EASING_LINEAR = 3;
int ANIMATION_EASING_BACK_INOUT = 4;
int ANIMATION_EASING_BACK_IN = 5;
int ANIMATION_EASING_BACK_OUT = 6;
int ANIMATION_EASING_ELASTIC_INOUT = 7;
int ANIMATION_EASING_ELASTIC_IN = 8;
int ANIMATION_EASING_ELASTIC_OUT = 9;
int ANIMATION_EASING_BOUNCE_INOUT = 10;
int ANIMATION_EASING_BOUNCE_IN = 11;
int ANIMATION_EASING_BOUNCE_OUT = 12;
int ANIMATION_EASING_EXPO_INOUT = 13;
int ANIMATION_EASING_EXPO_IN = 14;
int ANIMATION_EASING_EXPO_OUT = 15;
int ANIMATION_EASING_QUAD_INOUT = 16;
int ANIMATION_EASING_QUAD_IN = 17;
int ANIMATION_EASING_QUAD_OUT = 18;
int ANIMATION_EASING_SINE_INOUT = 19;
int ANIMATION_EASING_SINE_IN = 20;
int ANIMATION_EASING_SINE_OUT = 21;
int ANIMATION_EASING_CIRC_INOUT = 22;
int ANIMATION_EASING_CIRC_IN = 23;
int ANIMATION_EASING_CIRC_OUT = 24;
int ANIMATION_EASING_QUINT_INOUT = 25;
int ANIMATION_EASING_QUINT_IN = 26;
int ANIMATION_EASING_QUINT_OUT = 27;
int ANIMATION_EASING_QUART_INOUT = 28;
int ANIMATION_EASING_QUART_IN = 29;
int ANIMATION_EASING_QUART_OUT = 30;
int DEFAULT_ONFPS_INTERVAL = 5000;
int MAP_ORIENTATION_ORTHOGONAL = 0;
int MAP_ORIENTATION_ISOMETRIC = 1;
int MAP_ORIENTATION_HEXAGONAL = 2;
int TIMER_DEFAULT = 0;
int TIMER_NSTIMER = 0;
int TIMER_DISPLAYLINK = 1;
}