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QuickTiGame2dCameraInfo.java
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57 lines (55 loc) · 2.21 KB
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// Copyright (c) 2012 quicktigame2d project
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the project nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
package com.googlecode.quicktigame2d;
public class QuickTiGame2dCameraInfo {
public float eyeX;
public float eyeY;
public float eyeZ;
public float centerX;
public float centerY;
public float centerZ;
public float upX;
public float upY;
public float upZ;
public float zFar;
public float zNear;
public boolean loaded;
public void copy(QuickTiGame2dCameraInfo other) {
this.eyeX = other.eyeX;
this.eyeY = other.eyeY;
this.eyeZ = other.eyeZ;
this.centerX = other.centerX;
this.centerY = other.centerY;
this.centerZ = other.centerZ;
this.upX = other.upX;
this.upY = other.upY;
this.upZ = other.upZ;
this.zFar = other.zFar;
this.zNear = other.zNear;
}
}