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GameView.java
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281 lines (219 loc) · 6.93 KB
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// Copyright (c) 2012 quicktigame2d project
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the project nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
package com.googlecode.quicktigame2d;
import org.appcelerator.kroll.KrollDict;
import org.appcelerator.titanium.TiLifecycle.OnLifecycleEvent;
import org.appcelerator.titanium.proxy.TiViewProxy;
import org.appcelerator.titanium.view.TiUIView;
import android.app.Activity;
public class GameView extends TiUIView implements OnLifecycleEvent {
public GameView(TiViewProxy proxy) {
super(proxy);
setNativeView(new QuickTiGame2dGameView(proxy.getActivity()));
}
@Override
public void processProperties(KrollDict d) {
super.processProperties(d);
}
public QuickTiGame2dGameView getGameView() {
return (QuickTiGame2dGameView)nativeView;
}
public void startCurrentScene() {
getGameView().startCurrentScene();
}
public void loadTexture(String texture) {
getGameView().commitLoadTexture(texture);
}
public void unloadTexture(String texture) {
getGameView().commitUnloadTexture(texture);
}
public void start() {
getGameView().start();
}
public void stop() {
getGameView().stop();
}
public void pause() {
getGameView().pause();
}
public void snapshot() {
getGameView().snapshot();
}
public void releaseSnapshot() {
getGameView().releaseSnapshot();
}
public float getFps() {
return getGameView().getFps();
}
public void setFps(float fps) {
getGameView().setFps(fps);
}
public void setDebug(boolean enabled) {
getGameView().setDebug(enabled);
}
public boolean getDebug() {
return getGameView().getDebug();
}
public void color(float red, float green, float blue, float alpha) {
getGameView().color(red, green, blue, alpha);
}
public void color(float red, float green, float blue) {
getGameView().color(red, green, blue);
}
public void alpha(float alpha) {
getGameView().alpha(alpha);
}
public QuickTiGame2dScene pushScene(QuickTiGame2dScene scene) {
return getGameView().pushScene(scene);
}
public QuickTiGame2dScene popScene() {
return getGameView().popScene();
}
public QuickTiGame2dScene topScene() {
return getGameView().topScene();
}
public QuickTiGame2dScene replaceScene(QuickTiGame2dScene scene) {
return getGameView().replaceScene(scene);
}
public void setGameViewWidth(int width) {
getGameView().setGameViewWidth(width);
}
public void setGameViewHeight(int height) {
getGameView().setGameViewHeight(height);
}
public void setGameViewSize(int width, int height) {
getGameView().setGameViewSize(width, height);
}
public int getGameViewWidth() {
return getGameView().getGameViewWidth();
}
public int getGameViewHeight() {
return getGameView().getGameViewHeight();
}
public int getFramebufferWidth() {
return getGameView().getFramebufferWidth();
}
public int getFramebufferHeight() {
return getGameView().getFramebufferHeight();
}
public void setGameViewportWidth(int value) {
getGameView().setFramebufferWidth(value);
}
public int getGameViewportWidth() {
return getGameView().getFramebufferWidth();
}
public void setGameViewportHeight(int value) {
getGameView().setFramebufferHeight(value);
}
public int getGameViewportHeight() {
return getGameView().getFramebufferHeight();
}
public int getOrientation() {
return getGameView().getOrientation();
}
public void setOrientation(int orientation) {
getGameView().setOrientation(orientation);
}
public double uptime() {
return QuickTiGame2dGameView.uptime();
}
@Override
public void onDestroy(Activity activity) {
getGameView().onDispose();
}
@Override
public void onPause(Activity activity) {
getGameView().onLostFocus();
}
@Override
public void onResume(Activity activity) {
getGameView().onGainedFocus();
}
@Override
public void onStart(Activity activity) {
// nothing to do
}
@Override
public void onStop(Activity activity) {
// nothing to do
}
public void addListener(GameViewEventListener listener) {
getGameView().addListener(listener);
}
public void removeListener(GameViewEventListener listener) {
getGameView().removeListener(listener);
}
public boolean isOnDrawFrameEventEnabled() {
return getGameView().isOnDrawFrameEventEnabled();
}
public void enableOnDrawFrameEvent(boolean enabled) {
getGameView().enableOnDrawFrameEvent(enabled);
}
public boolean isOnFpsEventEnabled() {
return getGameView().isOnFpsEventEnabled();
}
public void enableOnFpsEvent(boolean enabled) {
getGameView().enableOnFpsEvent(enabled);
}
public int getOnFpsInterval() {
return getGameView().getOnFpsInterval();
}
public void setOnFpsInterval(int onFpsInterval) {
getGameView().setOnFpsInterval(onFpsInterval);
}
public QuickTiGame2dCameraInfo getCamera() {
return getGameView().getCamera();
}
public void setCamera(QuickTiGame2dCameraInfo camera) {
getGameView().setCamera(camera);
}
public void resetCamera() {
getGameView().resetCamera();
}
public void moveCamera(QuickTiGame2dTransform transform) {
getGameView().transformCamera(transform);
}
public void addHUD(QuickTiGame2dSprite sprite) {
getGameView().addHUD(sprite);
}
public void removeHUD(QuickTiGame2dSprite sprite) {
getGameView().removeHUD(sprite);
}
public int getCorrectionHint() {
return QuickTiGame2dGameView.correctionHint;
}
public void setCorrectionHint(int hint) {
QuickTiGame2dGameView.correctionHint = hint;
}
public int getTextureFilter() {
return QuickTiGame2dGameView.textureFilter;
}
public void setTextureFilter(int filter) {
QuickTiGame2dGameView.textureFilter = filter;
}
}