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SerializerCodeGenerationConfiguration.cs
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2016 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
using System;
using System.IO;
namespace MsgPack.Serialization
{
/// <summary>
/// Represents configuration for serializer code generation.
/// </summary>
public sealed class SerializerCodeGenerationConfiguration : ISerializerGeneratorConfiguration
{
private const string DefaultNamespace = "MsgPack.Serialization.GeneratedSerializers";
private const string DefaultLanguage = "C#";
private const string DefaultIndentString = " ";
private string _namespace;
/// <summary>
/// Gets or sets the namespace of generated classes.
/// </summary>
/// <value>
/// The namespace of generated classes.
/// The default is <c>"MsgPack.Serialization.GeneratedSerializers"</c>.
/// </value>
/// <exception cref="ArgumentException">Specified value is not valid for namespace.</exception>
public string Namespace
{
get { return this._namespace; }
set
{
if ( value == null )
{
this._namespace = DefaultNamespace;
}
else
{
Validation.ValidateNamespace( value, "value" );
this._namespace = value;
}
}
}
private string _outputDirectory;
/// <summary>
/// Gets or sets the output directory for generated source codes.
/// </summary>
/// <value>
/// The output directory for generated source codes.
/// The default is current directory.
/// </value>
/// <exception cref="ArgumentNullException">The specified value is <c>null</c>.</exception>
/// <exception cref="ArgumentException">The specified value is empty or too long.</exception>
/// <exception cref="NotSupportedException">The specified path format is not supported.</exception>
public string OutputDirectory
{
get { return this._outputDirectory; }
set { this._outputDirectory = Path.GetFullPath( value ?? "." ); }
}
private string _language;
/// <summary>
/// Gets or sets the language identifier for code generation.
/// </summary>
/// <value>
/// The language identifier for code generation.
/// This value must be registered identifier in CodeDOM configuration.
/// The default is <c>"C#"</c>.
/// </value>
/// <remarks>
/// This value will be passed as-is for an underlying code dom provider.
/// </remarks>
/// <see cref="System.CodeDom.Compiler.CodeDomProvider.CreateProvider(String)"/>
public string Language
{
get { return this._language; }
set { this._language = value ?? DefaultLanguage; }
}
private string _indentString;
/// <summary>
/// Gets or sets the indentation string for code generation.
/// </summary>
/// <value>
/// The indentation string for code generation.
/// The default is <c>" "</c>(4 U+0020 chars).
/// </value>
/// <remarks>
/// This value will be passed as-is for an underlying code dom provider.
/// </remarks>
/// <see cref="System.CodeDom.Compiler.CodeGeneratorOptions"/>
public string CodeIndentString
{
get { return this._indentString; }
set { this._indentString = value ?? DefaultIndentString; }
}
private SerializationMethod _serializationMethod;
/// <summary>
/// Gets or sets the serialization method to pack object.
/// </summary>
/// <value>
/// A value of <see cref="SerializationMethod" />.
/// </value>
/// <exception cref="ArgumentOutOfRangeException">Specified value is not valid <see cref="SerializationMethod"/>.</exception>
public SerializationMethod SerializationMethod
{
get { return this._serializationMethod; }
set
{
switch ( value )
{
case SerializationMethod.Array:
case SerializationMethod.Map:
{
this._serializationMethod = value;
break;
}
default:
{
throw new ArgumentOutOfRangeException( "value" );
}
}
}
}
private EnumSerializationMethod _enumSerializationMethod;
/// <summary>
/// Gets or sets the default enum serialization method for generating enum type serializers.
/// </summary>
/// <value>
/// A value of <see cref="EnumSerializationMethod"/>.
/// </value>
/// <exception cref="ArgumentOutOfRangeException">Specified value is not valid <see cref="EnumSerializationMethod"/>.</exception>
public EnumSerializationMethod EnumSerializationMethod
{
get { return this._enumSerializationMethod; }
set
{
switch ( value )
{
case EnumSerializationMethod.ByName:
case EnumSerializationMethod.ByUnderlyingValue:
{
this._enumSerializationMethod = value;
break;
}
default:
{
throw new ArgumentOutOfRangeException( "value" );
}
}
}
}
/// <summary>
/// Gets or sets a value indicating whether recursively generates dependent types which do not have built-in serializer or not.
/// </summary>
/// <value>
/// <c>true</c> if recursively generates dependent types which do not have built-in serializer; otherwise, <c>false</c>.
/// </value>
public bool IsRecursive { get; set; }
/// <summary>
/// Gets or sets a value indicating whether prefer reflection based collection serializers instead of dyhnamic generated serializers.
/// </summary>
/// <value>
/// <c>true</c> if prefer reflection based collection serializers instead of dyhnamic generated serializers; otherwise, <c>false</c>.
/// </value>
public bool PreferReflectionBasedSerializer { get; set; }
/// <summary>
/// Gets or sets a value indicating whether creating Nullable of T serializers for value type serializers.
/// </summary>
/// <value>
/// <c>true</c> if creates Nullable of T serializers for value type serializers; otherwise, <c>false</c>.
/// </value>
public bool WithNullableSerializers { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the generated serializers will be internal to MsgPack library itself.
/// </summary>
/// <value>
/// <c>true</c> if the generated serializers are internal to MsgPack library itself; otherwise, <c>false</c>.
/// </value>
/// <remarks>
/// When you use MsgPack in Unity3D, you can import the library in source code form to your assets.
/// And, you may also import generated serializers together, then the generated serializers and MsgPack library will be same assembly ultimately.
/// It causes compilation error because some of overriding members have accessbility <c>FamilyOrAssembly</c>(<c>protected internal</c> in C#),
/// so the generated source code must have the accessibility when and only when they will be same assembly as MsgPack library itself.
/// </remarks>
public bool IsInternalToMsgPackLibrary { get; set; } // This is also convinience to Unittest -- which is intern with InternalsVisibleTo
private readonly SerializationCompatibilityOptions _compatibilityOptions = new SerializationCompatibilityOptions();
/// <summary>
/// Gets the compatibility options for generating serializers.
/// </summary>
/// <value>
/// The <see cref="SerializationCompatibilityOptions"/> which stores compatibility options for generating serializers. This value will not be <c>null</c>.
/// </value>
public SerializationCompatibilityOptions CompatibilityOptions
{
get { return this._compatibilityOptions; }
}
/// <summary>
/// Gets or sets a value indicating whether generated serializers will override async methods or not.
/// </summary>
/// <value>
/// <c>true</c> if generated serializers will override async methods; otherwise, <c>false</c>.
/// Default is <c>true</c>.
/// </value>
public bool WithAsync { get; set; }
/// <summary>
/// Gets or sets a value indicating whether generated serializers will not be qualified with <see cref="System.Diagnostics.DebuggerNonUserCodeAttribute"/> or not.
/// </summary>
/// <value>
/// <c>true</c> if generated serializers will not be qualified with <see cref="System.Diagnostics.DebuggerNonUserCodeAttribute"/>; otherwise, <c>false</c>.
/// Default is <c>false</c>.
/// </value>
public bool SuppressDebuggerNonUserCodeAttribute { get; set; }
/// <summary>
/// Gets or sets the code generation sink which handles code generation output.
/// </summary>
/// <value>
/// The code generation sink. If the value is null, default file based sink will be used.
/// </value>
public CodeGenerationSink CodeGenerationSink { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="SerializerCodeGenerationConfiguration"/> class.
/// </summary>
public SerializerCodeGenerationConfiguration()
{
// Set to defaults.
this.OutputDirectory = null;
this.Language = null;
this.Namespace = null;
this.CodeIndentString = null;
this._serializationMethod = SerializationMethod.Array;
}
void ISerializerGeneratorConfiguration.Validate()
{
// nop
}
}
}