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DictionarySerializationOptions.cs
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128 lines (119 loc) · 3.77 KB
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2016 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_5 || UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
using System;
using System.Threading;
namespace MsgPack.Serialization
{
/// <summary>
/// Defines dictionary (map) based serialization options.
/// </summary>
/// <remarks>
/// These options do NOT affect serialization of <see cref="System.Collections.IDictionary"/>
/// and <see cref="System.Collections.Generic.IDictionary{TKey, TValue}"/>.
/// The option only affect dictionary (map) based serialization which can be enabled via <see cref="SerializationContext.SerializationMethod"/>.
/// </remarks>
public sealed class DictionarySerializationOptions
{
#if !FEATURE_CONCURRENT
private volatile bool _omitNullEntry;
#else
private bool _omitNullEntry;
#endif // !FEATURE_CONCURRENT
/// <summary>
/// Gets or sets a value indicating whether omit key-value entry itself when the value is <c>null</c>.
/// </summary>
/// <value>
/// <c>true</c> if key-value entry itself when the value is <c>null</c>; otherwise, <c>false</c>.
/// The default is <c>false</c>.
/// </value>
/// <remarks>
/// When the value is <c>false</c>, null value entry is emitted as following (using JSON syntax for easy visualization):
/// <code><pre>
/// { "Foo": null }
/// </pre></code>
/// else, the value is <c>true</c>, null value entry is ommitted as following:
/// <code><pre>
/// {}
/// </pre></code>
/// </remarks>
public bool OmitNullEntry
{
get
{
#if !FEATURE_CONCURRENT
return this._omitNullEntry;
#else
return Volatile.Read( ref this._omitNullEntry );
#endif // !FEATURE_CONCURRENT
}
set
{
#if !FEATURE_CONCURRENT
this._omitNullEntry = value;
#else
Volatile.Write( ref this._omitNullEntry, value );
#endif // !FEATURE_CONCURRENT
}
}
#if !FEATURE_CONCURRENT
private volatile Func<string, string> _keyNameHandler;
#else
private Func<string, string> _keyTransformer;
#endif // !FEATURE_CONCURRENT
/// <summary>
/// Gets or sets the key name handler which enables dictionary key name customization.
/// </summary>
/// <value>
/// The key name handler which enables dictionary key name customization.
/// The default value is <c>null</c>, which indicates that key name is not transformed.
/// </value>
/// <see cref="DictionaryKeyTransformers"/>
public Func<string, string> KeyTransformer
{
get
{
#if !FEATURE_CONCURRENT
return this._keyNameHandler;
#else
return Volatile.Read( ref this._keyTransformer );
#endif // !FEATURE_CONCURRENT
}
set
{
#if !FEATURE_CONCURRENT
this._keyNameHandler = value;
#else
Volatile.Write( ref this._keyTransformer, value );
#endif // !FEATURE_CONCURRENT
}
}
internal Func<string, string> SafeKeyTransformer
{
get { return this.KeyTransformer ?? KeyNameTransformers.AsIs; }
}
/// <summary>
/// Initializes a new instance of the <see cref="DictionarySerializationOptions"/> class.
/// </summary>
public DictionarySerializationOptions() { }
}
}