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PackerUnpackerStreamOptions.cs
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#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2015-2018 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
#if UNITY_5 || UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WII || UNITY_IPHONE || UNITY_ANDROID || UNITY_PS3 || UNITY_XBOX360 || UNITY_FLASH || UNITY_BKACKBERRY || UNITY_WINRT
#define UNITY
#endif
using System;
using System.Collections.Generic;
using System.IO;
namespace MsgPack
{
/// <summary>
/// Represents options for stream on <see cref="Packer"/>/<see cref="Unpacker"/> creation.
/// </summary>
public sealed class PackerUnpackerStreamOptions
{
private static readonly HashSet<string> _knownMemoryOrBufferingStreams =
new HashSet<string>()
{
"System.IO.MemoryStream",
"System.IO.UnmanagedMemoryStream",
"System.IO.BufferedStream",
"System.IO.FileStream"
};
#if DEBUG
private static bool _alwaysWrap = false;
#if UNITY && DEBUG
public
#else
internal
#endif
static bool AlwaysWrap
{
get { return _alwaysWrap; }
set { _alwaysWrap = value; }
}
#endif // DEBUG
private static bool ShouldWrapStream( Stream stream )
{
return
( stream != null
&& !_knownMemoryOrBufferingStreams.Contains( stream.GetType().FullName ) )
#if DEBUG
|| _alwaysWrap
#endif // DEBUG
;
}
#if UNITY && DEBUG
public
#else
internal
#endif
static readonly PackerUnpackerStreamOptions SingletonOwnsStream =
new PackerUnpackerStreamOptions { OwnsStream = true };
#if UNITY && DEBUG
public
#else
internal
#endif
static readonly PackerUnpackerStreamOptions SingletonForAsyncPacking =
// It is OK for serialize to do buffering because we explicitly call FlushAsync for it.
new PackerUnpackerStreamOptions { OwnsStream = true, WithBuffering = true };
#if UNITY && DEBUG
public
#else
internal
#endif
static readonly PackerUnpackerStreamOptions SingletonForAsyncUnpacking =
// Buffering causes data loss in deserialization because buffered bytes will be gone in a tail of Deserialize(Stream) call.
new PackerUnpackerStreamOptions { OwnsStream = true, WithBuffering = false };
#if UNITY && DEBUG
public
#else
internal
#endif
static readonly PackerUnpackerStreamOptions None = new PackerUnpackerStreamOptions();
/// <summary>
/// Gets or sets a value indicating whether stream should be wrapped with buffering stream.
/// </summary>
/// <value>
/// <c>true</c> if stream should be wrapped with buffering stream; otherwise, <c>false</c>.
/// </value>
/// <remarks>
/// <para>
/// This option is important to improve asynchronous operation performance because deserialization tend to be chatty,
/// so many tiny asynchrnous operation are issued and then numerous context switching may occurred.
/// Wrapping with buffering stream mitigate context switching because it should avoid asynchronous operation
/// as long as it has buffered value.
/// </para>
/// <para>
/// Current built-in <see cref="Unpacker"/> implementation uses <c>BufferedStream</c> for buffering,
/// and avoid buffering for following in-memory or stream with buffering feature:
/// <list type="bullet">
/// <item><c>System.IO.BufferedStream</c> itself.</item>
/// <item><c>System.IO.MemoryStream</c>.</item>
/// <item><c>System.IO.UnmanagedMemoryStream</c>.</item>
/// <item><c>System.IO.FileStream</c> which has own internal buffer.</item>
/// </list>
/// </para>
/// <para>
/// Logically, it is preferred that you should wrap with <c>System.IO.BufferedStream</c> yourself for underlying stream
/// for wrapper stream such as <c>System.IO.Compression.DeflateStream</c>, <c>System.Security.Cryptography.CryptoStream</c>, etc.
/// </para>
/// </remarks>
/// <seealso cref="BufferSize"/>
public bool WithBuffering { get; set; }
private int _bufferSize = 64 * 1024;
/// <summary>
/// Gets or sets the size of the buffer of wrapping stream in bytes used when <see cref="WithBuffering"/> is <c>true</c>.
/// </summary>
/// <value>
/// The size of the buffer of wrapping stream in bytes used when <see cref="WithBuffering"/> is <c>true</c>.
/// The default is 64K.
/// If you attempt to set 0 or negative value, then the value will be set to 1.
/// </value>
public int BufferSize
{
get { return this._bufferSize; }
set { this._bufferSize = ( value < 0 ) ? 1 : value; }
}
/// <summary>
/// Gets or sets a value indicating whether <see cref="Packer"/>/<see cref="Unpacker" /> will dispose underlying stream when their <c>Dispose(Boolean)</c> method are called with <c>true</c> value.
/// </summary>
/// <value>
/// <c>true</c> if <see cref="Packer"/>/<see cref="Unpacker" /> will dispose underlying stream when their <c>Dispose(Boolean)</c> method are called with <c>true</c> value;
/// otherwise, <c>false</c>.
/// </value>
public bool OwnsStream { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="PackerUnpackerStreamOptions"/> class.
/// </summary>
public PackerUnpackerStreamOptions() { }
internal Stream WrapStream( Stream stream )
{
if ( !this.WithBuffering )
{
return stream;
}
#if !SILVERLIGHT
if ( !ShouldWrapStream( stream ) )
{
// They have in-memory based synchronous read/write optimization.
return stream;
}
return new BufferedStream( stream, this._bufferSize );
#else
return stream;
#endif // !SILVERLIGHT
}
}
}