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ServerWebSocket.h
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46 lines (38 loc) · 1002 Bytes
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#pragma once
#include "ServerProtocol.h"
namespace HttpServer
{
class ServerWebSocket : public ServerProtocol
{
public:
ServerWebSocket(
Socket::Adapter &sock,
const ServerSettings &settings,
ServerControls &controls
) noexcept;
ServerWebSocket(const ServerProtocol &prot) noexcept;
virtual bool sendHeaders(
const Http::StatusCode status,
std::vector<std::pair<std::string, std::string> > &headers,
const std::chrono::milliseconds &timeout,
const bool endStream
) const override;
virtual long sendData(
const void *src,
size_t size,
const std::chrono::milliseconds &timeout,
DataTransfer *dt
) const override;
virtual bool packRequestParameters(
std::vector<char> &buf,
const struct Request &rp,
const std::string &rootDir
) const override;
virtual void unpackResponseParameters(
struct Request &req,
const void *src
) const override;
virtual ServerProtocol *process() override;
virtual void close() override;
};
}