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ServerProtocol.h
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71 lines (58 loc) · 1.52 KB
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#pragma once
#include "../Request.h"
#include "../ServerControls.h"
#include "../ServerSettings.h"
#include "../../transfer/HttpStatusCode.h"
namespace HttpServer
{
class ServerProtocol
{
protected:
Socket::Adapter &sock;
const ServerSettings &settings;
ServerControls &controls;
public:
ServerProtocol(
Socket::Adapter &sock,
const ServerSettings &settings,
ServerControls &controls
) noexcept;
ServerProtocol(const ServerProtocol &prot) noexcept;
virtual ~ServerProtocol() noexcept = default;
static DataVariant::DataReceiver *
createDataReceiver(
const Transfer::request_data *rd,
const std::unordered_map<std::string, DataVariant::Abstract *> &variants
);
static void destroyDataReceiver(void *src);
protected:
void runApplication(
struct Request &req,
const ServerApplicationSettings &appSets
) const;
public:
virtual bool sendHeaders(
const Http::StatusCode status,
std::vector<std::pair<std::string, std::string> > &headers,
const std::chrono::milliseconds &timeout,
const bool endStream = true
) const = 0;
virtual long sendData(
const void *src,
size_t size,
const std::chrono::milliseconds &timeout,
DataTransfer *dt
) const = 0;
virtual bool packRequestParameters(
std::vector<char> &buf,
const struct Request &req,
const std::string &rootDir
) const = 0;
virtual void unpackResponseParameters(
struct Request &req,
const void *src
) const = 0;
virtual ServerProtocol *process() = 0;
virtual void close() = 0;
};
}