diff --git a/com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs b/com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs index e223aff5ac..f8ca0a1761 100644 --- a/com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs +++ b/com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs @@ -1182,7 +1182,7 @@ internal void HandleIncomingData(ulong clientId, NetworkChannel networkChannel, if (NetworkLog.CurrentLogLevel <= LogLevel.Developer) { - NetworkLog.LogInfo($"Data Header: {nameof(messageType)}={messageType}"); + NetworkLog.LogInfo($"Handling incoming Data Header: {nameof(messageType)}={NetworkConstants.MESSAGE_NAMES[messageType]}(int={messageType})"); } // Client tried to send a network message that was not the connection request before he was accepted. diff --git a/com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs b/com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs index 0afe37d1e0..09fa658c5a 100644 --- a/com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs +++ b/com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs @@ -325,7 +325,7 @@ public void HandleNetworkVariableDelta(ulong clientId, Stream stream, Action