diff --git a/testproject/Assets/Tests/Runtime/ObjectParenting/ParentingWorldPositionStaysTests.cs b/testproject/Assets/Tests/Runtime/ObjectParenting/ParentingWorldPositionStaysTests.cs index 93ac3eac93..6c6aa74f49 100644 --- a/testproject/Assets/Tests/Runtime/ObjectParenting/ParentingWorldPositionStaysTests.cs +++ b/testproject/Assets/Tests/Runtime/ObjectParenting/ParentingWorldPositionStaysTests.cs @@ -158,6 +158,8 @@ public enum NetworkTransformSettings protected override IEnumerator OnSetup() { + //TODO: Remove this when we determine what the random failure is + m_EnableVerboseDebug = true; TestComponentHelper.ClientsRegistered.Clear(); TestComponentHelper.NetworkObjectIdToIndex.Clear(); for (int i = 0; i < k_NestedChildren; i++) @@ -169,6 +171,8 @@ protected override IEnumerator OnSetup() protected override IEnumerator OnTearDown() { + //TODO: Remove this when we determine what the random failure is + m_EnableVerboseDebug = false; if (m_ServerSideParent != null && m_ServerSideParent.GetComponent().IsSpawned) { // Clean up in reverse order (also makes sure we can despawn parents before children)