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diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts.meta b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts.meta
new file mode 100644
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diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/Bootstrap.asmdef b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/Bootstrap.asmdef
new file mode 100644
index 0000000000..c236cf22d2
--- /dev/null
+++ b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/Bootstrap.asmdef
@@ -0,0 +1,8 @@
+{
+ "name": "Bootstrap",
+ "rootNamespace": "Unity.Netcode.Samples",
+ "references": [
+ "Unity.Netcode.Runtime",
+ "Unity.Netcode.Prototyping"
+ ]
+}
diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/Bootstrap.asmdef.meta b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/Bootstrap.asmdef.meta
new file mode 100644
index 0000000000..ebc1bc4874
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diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapManager.cs b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapManager.cs
new file mode 100644
index 0000000000..fd1d227fef
--- /dev/null
+++ b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapManager.cs
@@ -0,0 +1,59 @@
+using UnityEngine;
+
+namespace Unity.Netcode.Samples
+{
+ ///
+ /// Class to display helper buttons and status labels on the GUI, as well as buttons to start host/client/server.
+ /// Once a connection has been established to the server, the local player can be teleported to random positions via a GUI button.
+ ///
+ public class BootstrapManager : MonoBehaviour
+ {
+ private void OnGUI()
+ {
+ GUILayout.BeginArea(new Rect(10, 10, 300, 300));
+
+ var networkManager = NetworkManager.Singleton;
+ if (!networkManager.IsClient && !networkManager.IsServer)
+ {
+ if (GUILayout.Button("Host"))
+ {
+ networkManager.StartHost();
+ }
+
+ if (GUILayout.Button("Client"))
+ {
+ networkManager.StartClient();
+ }
+
+ if (GUILayout.Button("Server"))
+ {
+ networkManager.StartServer();
+ }
+ }
+ else
+ {
+ GUILayout.Label($"Mode: {(networkManager.IsHost ? "Host" : networkManager.IsServer ? "Server" : "Client")}");
+
+ // "Random Teleport" button will only be shown to clients
+ if (networkManager.IsClient)
+ {
+ if (GUILayout.Button("Random Teleport"))
+ {
+ // Get the local `NetworkClient` by `LocalClientId`
+ if (networkManager.ConnectedClients.TryGetValue(networkManager.LocalClientId, out var networkedClient))
+ {
+ // Get `BootstrapPlayer` component from the player's `PlayerObject`
+ if (networkedClient.PlayerObject.TryGetComponent(out BootstrapPlayer bootstrapPlayer))
+ {
+ // Invoke a `ServerRpc` from client-side to teleport player to a random position on the server-side
+ bootstrapPlayer.RandomTeleportServerRpc();
+ }
+ }
+ }
+ }
+ }
+
+ GUILayout.EndArea();
+ }
+ }
+}
diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapManager.cs.meta b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapManager.cs.meta
new file mode 100644
index 0000000000..07509d10c0
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diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapPlayer.cs b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapPlayer.cs
new file mode 100644
index 0000000000..af68e5037a
--- /dev/null
+++ b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapPlayer.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+namespace Unity.Netcode.Samples
+{
+ ///
+ /// Component attached to the "Player Prefab" on the `NetworkManager`.
+ ///
+ public class BootstrapPlayer : NetworkBehaviour
+ {
+ ///
+ /// If this method is invoked on the client instance of this player, it will invoke a `ServerRpc` on the server-side.
+ /// If this method is invoked on the server instance of this player, it will teleport player to a random position.
+ ///
+ ///
+ /// Since a `NetworkTransform` component is attached to this player, and the authority on that component is set to "Server",
+ /// this transform's position modification can only be performed on the server, where it will then be replicated down to all clients through `NetworkTransform`.
+ ///
+ [ServerRpc]
+ public void RandomTeleportServerRpc()
+ {
+ var oldPosition = transform.position;
+ transform.position = GetRandomPositionOnXYPlane();
+ var newPosition = transform.position;
+ print($"{nameof(RandomTeleportServerRpc)}() -> {nameof(OwnerClientId)}: {OwnerClientId} --- {nameof(oldPosition)}: {oldPosition} --- {nameof(newPosition)}: {newPosition}");
+ }
+
+ private static Vector3 GetRandomPositionOnXYPlane()
+ {
+ return new Vector3(Random.Range(-3f, 3f), Random.Range(-3f, 3f), 0f);
+ }
+ }
+}
diff --git a/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapPlayer.cs.meta b/com.unity.netcode.gameobjects/Samples/Bootstrap/Scripts/BootstrapPlayer.cs.meta
new file mode 100644
index 0000000000..f87f1ef9d7
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