diff --git a/com.unity.netcode.gameobjects/Runtime/Transports/NetworkTransport.cs b/com.unity.netcode.gameobjects/Runtime/Transports/NetworkTransport.cs index 4450fe6e64..555294cb90 100644 --- a/com.unity.netcode.gameobjects/Runtime/Transports/NetworkTransport.cs +++ b/com.unity.netcode.gameobjects/Runtime/Transports/NetworkTransport.cs @@ -104,8 +104,7 @@ public TransportChannel[] NETCODE_CHANNELS // todo: Currently, fragmentation support needed to deal with oversize packets encounterable with current pre-snapshot code". // todo: once we have snapshotting able to deal with missing frame, this should be unreliable new TransportChannel(NetworkChannel.NetworkVariable, NetworkDelivery.ReliableSequenced), - new TransportChannel(NetworkChannel.SnapshotExchange, NetworkDelivery.ReliableSequenced), // todo: temporary until we separate snapshots in chunks - + new TransportChannel(NetworkChannel.SnapshotExchange, NetworkDelivery.Unreliable), new TransportChannel(NetworkChannel.Fragmented, NetworkDelivery.ReliableFragmentedSequenced), };