From fb6ad4858c10ef7917ec57a53c058504368468ba Mon Sep 17 00:00:00 2001 From: Jeffrey Rainy Date: Wed, 4 Aug 2021 22:06:15 -0400 Subject: [PATCH] fix: fixing incorrect merge done as part of commit 85842eeacb99f6ab53ceb78295ec91da5ead7c73 --- .../Runtime/Spawning/NetworkSpawnManager.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs b/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs index 395df145b3..dc9fbb373e 100644 --- a/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs +++ b/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs @@ -357,10 +357,9 @@ internal void SendSpawnCallForObject(ulong clientId, ulong ownerClientId, Networ var messageQueueContainer = NetworkManager.MessageQueueContainer; - ulong[] clientIds = NetworkManager.ConnectedClientsIds; var context = messageQueueContainer.EnterInternalCommandContext( MessageQueueContainer.MessageType.CreateObject, NetworkChannel.Internal, - clientIds, NetworkUpdateLoop.UpdateStage); + new ulong[] { clientId }, NetworkUpdateLoop.UpdateStage); if (context != null) { using (var nonNullContext = (InternalCommandContext)context)