diff --git a/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs b/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs index 395df145b3..dc9fbb373e 100644 --- a/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs +++ b/com.unity.multiplayer.mlapi/Runtime/Spawning/NetworkSpawnManager.cs @@ -357,10 +357,9 @@ internal void SendSpawnCallForObject(ulong clientId, ulong ownerClientId, Networ var messageQueueContainer = NetworkManager.MessageQueueContainer; - ulong[] clientIds = NetworkManager.ConnectedClientsIds; var context = messageQueueContainer.EnterInternalCommandContext( MessageQueueContainer.MessageType.CreateObject, NetworkChannel.Internal, - clientIds, NetworkUpdateLoop.UpdateStage); + new ulong[] { clientId }, NetworkUpdateLoop.UpdateStage); if (context != null) { using (var nonNullContext = (InternalCommandContext)context)