-
Notifications
You must be signed in to change notification settings - Fork 459
Expand file tree
/
Copy pathUIController.cs
More file actions
69 lines (59 loc) · 1.51 KB
/
UIController.cs
File metadata and controls
69 lines (59 loc) · 1.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
using UnityEngine;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
#if ENABLE_RELAY_SERVICE
using Unity.Services.Core;
using Unity.Services.Authentication;
#endif
public class UIController : MonoBehaviour
{
public NetworkManager NetworkManager;
public GameObject ButtonsRoot;
public GameObject AuthButton;
public GameObject JoinCode;
public UnityTransport Transport;
private void Awake()
{
#if ENABLE_RELAY_SERVICE
if (Transport.Protocol == UnityTransport.ProtocolType.RelayUnityTransport)
{
HideButtons();
JoinCode.SetActive(false);
}
#endif
}
public void StartServer()
{
NetworkManager.StartServer();
HideButtons();
}
public void StartHost()
{
NetworkManager.StartHost();
HideButtons();
}
public void StartClient()
{
NetworkManager.StartClient();
HideButtons();
}
private void HideButtons()
{
ButtonsRoot.SetActive(false);
}
public async void OnSignIn()
{
#if ENABLE_RELAY_SERVICE
await UnityServices.InitializeAsync();
Debug.Log("OnSignIn");
await AuthenticationService.Instance.SignInAnonymouslyAsync();
Debug.Log($"Logging in with PlayerID {AuthenticationService.Instance.PlayerId}");
if (AuthenticationService.Instance.IsSignedIn)
{
ButtonsRoot.SetActive(true);
JoinCode.SetActive(true);
AuthButton.SetActive(false);
}
#endif
}
}