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GrabbableBall.cs
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108 lines (89 loc) · 2.62 KB
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using Unity.Netcode;
using UnityEngine;
public class GrabbableBall : NetworkBehaviour
{
public float GrabDistance = 5.0f;
private Rigidbody m_Rigidbody;
private Material m_Material;
private NetworkVariable<bool> m_IsGrabbed = new NetworkVariable<bool>();
private void Awake()
{
m_Rigidbody = GetComponent<Rigidbody>();
m_Material = GetComponent<Renderer>().material;
}
private void FixedUpdate()
{
if (NetworkManager == null)
{
return;
}
if (m_Rigidbody)
{
m_Rigidbody.isKinematic = !IsServer || m_IsGrabbed.Value;
}
}
private void Update()
{
if (NetworkManager == null)
{
return;
}
var localPlayerObject = NetworkManager?.SpawnManager?.GetLocalPlayerObject();
if (m_IsGrabbed.Value)
{
m_Material.color = Color.cyan;
if (IsOwner && Input.GetKeyDown(KeyCode.F))
{
ReleaseServerRpc();
}
}
else
{
m_Material.color = Color.white;
if (localPlayerObject != null)
{
var distance = Vector3.Distance(transform.position, localPlayerObject.transform.position);
if (distance <= GrabDistance)
{
m_Material.color = Color.yellow;
if (Input.GetKeyDown(KeyCode.F))
{
TryGrabServerRpc();
}
}
}
}
}
public override void OnNetworkObjectParentChanged(NetworkObject parentNetworkObject)
{
if (parentNetworkObject != null && (IsOwner || IsServer))
{
transform.localPosition = Vector3.up * 2;
}
}
[ServerRpc(RequireOwnership = false)]
private void TryGrabServerRpc(ServerRpcParams serverRpcParams = default)
{
if (!m_IsGrabbed.Value)
{
var senderClientId = serverRpcParams.Receive.SenderClientId;
var senderPlayerObject = PlayerMovement.Players[senderClientId].NetworkObject;
if (senderPlayerObject != null)
{
NetworkObject.ChangeOwnership(senderClientId);
transform.parent = senderPlayerObject.transform;
m_IsGrabbed.Value = true;
}
}
}
[ServerRpc]
private void ReleaseServerRpc()
{
if (m_IsGrabbed.Value)
{
NetworkObject.RemoveOwnership();
transform.parent = null;
m_IsGrabbed.Value = false;
}
}
}