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ColorChanger.cs
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40 lines (33 loc) · 828 Bytes
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using System.Collections;
using UnityEngine;
public class ColorChanger : MonoBehaviour
{
private Material m_Material;
private Color m_PrevColor;
private void Start()
{
m_Material = GetComponent<Renderer>().material;
}
private void OnCollisionEnter(Collision collision)
{
m_PrevColor = m_Material.color;
m_Material.color = Color.green;
}
private void OnCollisionExit()
{
m_Material.color = m_PrevColor;
}
private void Update()
{
// Reset Color after 2 seconds
if (m_Material.color != Color.white)
{
StartCoroutine(ResetColor(2));
}
}
private IEnumerator ResetColor(float waitTime)
{
yield return new WaitForSeconds(waitTime);
m_Material.color = Color.white;
}
}