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ScriptDispatcher.cs
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435 lines (370 loc) · 8.91 KB
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
#if NET45_OR_GREATER || NETSTANDARD || NET10_0_OR_GREATER
using System.Runtime.ExceptionServices;
#endif
using System.Threading;
#if NET40
using JavaScriptEngineSwitcher.Core.Extensions;
#endif
using JavaScriptEngineSwitcher.Core.Utilities;
namespace JavaScriptEngineSwitcher.ChakraCore
{
/// <summary>
/// Provides services for managing the queue of script tasks on the thread with modified stack size
/// </summary>
internal sealed class ScriptDispatcher : IDisposable
{
/// <summary>
/// The thread with modified stack size
/// </summary>
private Thread _thread;
/// <summary>
/// Event to signal when the new script task entered to the queue
/// </summary>
private AutoResetEvent _waitHandle = new AutoResetEvent(false);
/// <summary>
/// Queue of script tasks
/// </summary>
private Queue<ScriptTask> _taskQueue = new Queue<ScriptTask>();
/// <summary>
/// Synchronizer of script task queue
/// </summary>
private readonly Lock _taskQueueSynchronizer = new Lock();
/// <summary>
/// Flag that object is destroyed
/// </summary>
private InterlockedStatedFlag _disposedFlag = new InterlockedStatedFlag();
#if NETSTANDARD1_3
/// <summary>
/// Constructs an instance of script dispatcher
/// </summary>
public ScriptDispatcher()
{
_thread = new Thread(StartThread)
#else
/// <summary>
/// Constructs an instance of script dispatcher
/// </summary>
/// <param name="maxStackSize">The maximum stack size, in bytes, to be used by the thread,
/// or <c>0</c> to use the default maximum stack size specified in the header for the executable.</param>
public ScriptDispatcher(int maxStackSize)
{
_thread = new Thread(StartThread, maxStackSize)
#endif
{
IsBackground = true
};
_thread.Start();
}
[MethodImpl((MethodImplOptions)256 /* AggressiveInlining */)]
private void VerifyNotDisposed()
{
if (_disposedFlag.IsSet())
{
throw new ObjectDisposedException(ToString());
}
}
/// <summary>
/// Starts a thread with modified stack size.
/// Loops forever, processing script tasks from the queue.
/// </summary>
private void StartThread()
{
while (true)
{
ScriptTask task = null;
lock (_taskQueueSynchronizer)
{
if (_taskQueue.Count > 0)
{
task = _taskQueue.Dequeue();
if (task is null)
{
_taskQueue.Clear();
return;
}
}
}
if (task is not null)
{
task.Run();
}
else
{
_waitHandle.WaitOne();
}
}
}
/// <summary>
/// Adds a script task to the end of the queue
/// </summary>
/// <param name="task">Script task</param>
private void EnqueueTask(ScriptTask task)
{
lock (_taskQueueSynchronizer)
{
_taskQueue.Enqueue(task);
}
_waitHandle.Set();
}
/// <summary>
/// Executes a script task
/// </summary>
/// <param name="task">Script task</param>
[MethodImpl((MethodImplOptions)256 /* AggressiveInlining */)]
private void ExecuteTask(ScriptTask task)
{
EnqueueTask(task);
task.Wait();
Exception exception = task.Exception;
if (exception is not null)
{
#if NET45_OR_GREATER || NETSTANDARD || NET10_0_OR_GREATER
ExceptionDispatchInfo.Capture(exception).Throw();
#elif NET40
exception.PreserveStackTrace();
throw exception;
#else
#error No implementation for this target
#endif
}
}
/// <summary>
/// Runs a specified delegate on the thread with modified stack size,
/// and returns its result as an <typeparamref name="T"/>.
/// Blocks until the invocation of delegate is completed.
/// </summary>
/// <typeparam name="T">The type of the return value of the method,
/// that specified delegate encapsulates</typeparam>
/// <param name="func">Delegate to invocation</param>
/// <returns>Result of the delegate invocation</returns>
public T Invoke<T>(Func<T> func)
{
VerifyNotDisposed();
if (func is null)
{
throw new ArgumentNullException(nameof(func));
}
if (Thread.CurrentThread == _thread)
{
return func();
}
using (var task = new ScriptTaskWithResult<T>(func))
{
ExecuteTask(task);
return task.Result;
}
}
/// <summary>
/// Runs a specified delegate on the thread with modified stack size.
/// Blocks until the invocation of delegate is completed.
/// </summary>
/// <param name="action">Delegate to invocation</param>
public void Invoke(Action action)
{
VerifyNotDisposed();
if (action is null)
{
throw new ArgumentNullException(nameof(action));
}
if (Thread.CurrentThread == _thread)
{
action();
return;
}
using (var task = new ScriptTaskWithoutResult(action))
{
ExecuteTask(task);
}
}
#region IDisposable implementation
/// <summary>
/// Destroys a script dispatcher
/// </summary>
public void Dispose()
{
if (_disposedFlag.Set())
{
EnqueueTask(null);
if (_thread is not null)
{
_thread.Join();
_thread = null;
}
if (_waitHandle is not null)
{
_waitHandle.Dispose();
_waitHandle = null;
}
_taskQueue = null;
}
}
#endregion
#region Internal types
/// <summary>
/// Represents a script task, that must be executed on separate thread
/// </summary>
private abstract class ScriptTask : IDisposable
{
/// <summary>
/// Event to signal when the invocation of delegate has completed
/// </summary>
protected ManualResetEvent _waitHandle = new ManualResetEvent(false);
/// <summary>
/// Exception, that occurred during the invocation of delegate
/// </summary>
protected Exception _exception;
/// <summary>
/// Flag that object is destroyed
/// </summary>
protected StatedFlag _disposedFlag = new StatedFlag();
/// <summary>
/// Gets a exception, that occurred during the invocation of delegate.
/// If no exception has occurred, this will be <c>null</c>.
/// </summary>
public Exception Exception
{
get { return _exception; }
}
[MethodImpl((MethodImplOptions)256 /* AggressiveInlining */)]
protected void VerifyNotDisposed()
{
if (_disposedFlag.IsSet())
{
throw new ObjectDisposedException(ToString());
}
}
/// <summary>
/// Runs a script task
/// </summary>
public abstract void Run();
/// <summary>
/// Waits for the script task to complete execution
/// </summary>
public void Wait()
{
VerifyNotDisposed();
_waitHandle.WaitOne();
}
#region IDisposable implementation
/// <summary>
/// Destroys a script task
/// </summary>
public virtual void Dispose()
{
if (_waitHandle is not null)
{
_waitHandle.Dispose();
_waitHandle = null;
}
_exception = null;
}
#endregion
}
/// <summary>
/// Represents a script task with result, that must be executed on separate thread
/// </summary>
private sealed class ScriptTaskWithResult<TResult> : ScriptTask
{
/// <summary>
/// Delegate to invocation
/// </summary>
private Func<TResult> _func;
/// <summary>
/// Result of the delegate invocation
/// </summary>
private TResult _result;
/// <summary>
/// Gets a result of the delegate invocation
/// </summary>
public TResult Result
{
get { return _result; }
}
/// <summary>
/// Constructs an instance of script task with result
/// </summary>
/// <param name="func">Delegate to invocation</param>
public ScriptTaskWithResult(Func<TResult> func)
{
_func = func;
}
/// <summary>
/// Runs a script task
/// </summary>
public override void Run()
{
VerifyNotDisposed();
try
{
_result = _func();
}
catch (Exception e)
{
_exception = e;
}
_waitHandle.Set();
}
/// <summary>
/// Destroys a script task
/// </summary>
public override void Dispose()
{
if (_disposedFlag.Set())
{
base.Dispose();
_result = default(TResult);
_func = null;
}
}
}
/// <summary>
/// Represents a script task without result, that must be executed on separate thread
/// </summary>
private sealed class ScriptTaskWithoutResult : ScriptTask
{
/// <summary>
/// Delegate to invocation
/// </summary>
private Action _action;
/// <summary>
/// Constructs an instance of script task without result
/// </summary>
/// <param name="action">Delegate to invocation</param>
public ScriptTaskWithoutResult(Action action)
{
_action = action;
}
/// <summary>
/// Runs a script task
/// </summary>
public override void Run()
{
VerifyNotDisposed();
try
{
_action();
}
catch (Exception e)
{
_exception = e;
}
_waitHandle.Set();
}
/// <summary>
/// Destroys a script task
/// </summary>
public override void Dispose()
{
if (_disposedFlag.Set())
{
base.Dispose();
_action = null;
}
}
}
#endregion
}
}