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Server.cs
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#if !SILVERLIGHT
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Linq;
using System.Threading;
using System.Text;
using ServiceStack.Messaging;
namespace ServiceStack.Messaging.Rcon
{
/// <summary>
/// Hosting services via a binary-safe TCP-based protocol.
/// </summary>
public class Server : IMessageService
{
private readonly Dictionary<Type, IMessageHandlerFactory> handlerMap
= new Dictionary<Type, IMessageHandlerFactory>();
private Dictionary<Type, IMessageHandler> messageHandlers = new Dictionary<Type,IMessageHandler>();
Socket _listener = null;
IPEndPoint _localEndpoint = null;
public Server(IPEndPoint localEndpoint)
{
_localEndpoint = localEndpoint;
}
#region IMessageService Members
/// <summary>
/// Factory to create consumers and producers that work with this service
/// </summary>
public IMessageFactory MessageFactory { get; private set; }
/// <summary>
/// Register DTOs and hanlders the MQ Host will process
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="processMessageFn"></param>
public void RegisterHandler<T>(Func<IMessage<T>, object> processMessageFn)
{
RegisterHandler(processMessageFn, null);
}
public void RegisterHandler<T>(Func<IMessage<T>, object> processMessageFn, Action<IMessage<T>, Exception> processExceptionEx)
{
if (handlerMap.ContainsKey(typeof(T)))
{
throw new ArgumentException("Message handler has already been registered for type: " + typeof(T).Name);
}
handlerMap[typeof(T)] = CreateMessageHandlerFactory(processMessageFn, processExceptionEx);
}
protected IMessageHandlerFactory CreateMessageHandlerFactory<T>(Func<IMessage<T>, object> processMessageFn, Action<IMessage<T>, Exception> processExceptionEx)
{
return new MessageHandlerFactory<T>(this, processMessageFn, processExceptionEx);
}
public IMessageHandlerStats GetStats()
{
return null;
}
/// <summary>
/// Get Total Current Stats for all Message Handlers
/// </summary>
/// <returns></returns>
public string GetStatus()
{
return null;
}
/// <summary>
/// Get a Stats dump
/// </summary>
/// <returns></returns>
public string GetStatsDescription()
{
return null;
}
/// <summary>
/// Start the MQ Host. Stops the server and restarts if already started.
/// </summary>
public void Start()
{
if (this.messageHandlers.Count == 0)
{
foreach (var kvp in this.handlerMap)
{
this.messageHandlers[kvp.Key] = kvp.Value.CreateMessageHandler();
}
}
Stop();
_listener = new Socket(_localEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
_listener.Bind(_localEndpoint);
_listener.Listen(60);
var acceptArgs = new SocketAsyncEventArgs();
acceptArgs.Completed += new EventHandler<SocketAsyncEventArgs>(acceptArgs_Completed);
if (!_listener.AcceptAsync(acceptArgs))
{
ProcessAccept(_listener, acceptArgs);
}
}
/// <summary>
/// Stop the MQ Host if not already stopped.
/// </summary>
public void Stop()
{
if (_listener != null)
{
_listener.Close();
_listener = null;
}
}
#endregion
public void Dispose()
{
if (_listener != null)
{
try
{
_listener.Shutdown(SocketShutdown.Send);
_listener.Close();
}
catch (Exception) { }
}
}
public void Notify(string queueName, byte[] message, Socket client, uint sequenceID)
{
var words = new byte[][] { Encoding.UTF8.GetBytes("notify"), Encoding.UTF8.GetBytes(queueName), message };
var sendToClient = PacketCodec.EncodePacket(false, true, sequenceID, words);
Send(sendToClient, client);
}
public void Publish(string queueName, byte[] message, Socket client, uint sequenceID)
{
var words = new byte[][] { Encoding.UTF8.GetBytes("publish"), Encoding.UTF8.GetBytes(queueName), message };
var sendToClient = PacketCodec.EncodePacket(false, true, sequenceID, words);
Send(sendToClient, client);
}
void acceptArgs_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessAccept((Socket)sender, e);
}
void ProcessAccept(Socket serverSock, SocketAsyncEventArgs e)
{
var newSocket = e.AcceptSocket;
var readEventArgs = new SocketAsyncEventArgs();
var state = new ClientSocketState();
readEventArgs.UserToken = state;
readEventArgs.SetBuffer(state.Header, 0, state.Header.Length);
readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(readEventArgs_Completed);
if (!newSocket.ReceiveAsync(readEventArgs))
{
ProcessReceive(newSocket, readEventArgs);
}
e.AcceptSocket = null;
serverSock.AcceptAsync(e);
}
void readEventArgs_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessReceive((Socket)sender, e);
}
void ProcessReceive(Socket readingSock, SocketAsyncEventArgs e)
{
var userToken = (ClientSocketState)e.UserToken;
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
if (!userToken.ReadHeader)
{
// if we've filled the buffer we can decode the header
if (e.Offset + e.BytesTransferred == userToken.Header.Length)
{
userToken.ReadHeader = true;
userToken.MessageLength = BitConverter.ToUInt32(userToken.Header, 4);
userToken.CompleteMessage = new byte[userToken.MessageLength];
for (int i = 0; i < userToken.Header.Length; i++)
{
userToken.CompleteMessage[i] = userToken.Header[i];
}
e.SetBuffer(userToken.CompleteMessage, userToken.Header.Length, userToken.CompleteMessage.Length - userToken.Header.Length);
if (!readingSock.ReceiveAsync(e))
{
ProcessReceive(readingSock, e);
}
}
else
{
if (!readingSock.ReceiveAsync(e))
{
ProcessReceive(readingSock, e);
}
}
}
else
{
if (e.Offset + e.BytesTransferred == userToken.MessageLength)
{
// copy buffer
var fullPacket = userToken.CompleteMessage;
// reset state
userToken.ReadHeader = false;
userToken.MessageLength = 0;
// process the message
ThreadPool.QueueUserWorkItem(delegate
{
ProcessPacket(fullPacket, readingSock, userToken);
});
// start listening for more packets
e.SetBuffer(userToken.Header, 0, userToken.Header.Length);
if (!readingSock.ReceiveAsync(e))
{
ProcessReceive(readingSock, e);
}
}
else
{
if (!readingSock.ReceiveAsync(e))
{
ProcessReceive(readingSock, e);
}
}
}
}
else
{
// socket disconnected
ClientDisconnected(readingSock);
}
}
/// <summary>
/// Processes a received packet.
/// </summary>
/// <param name="packet">The packet.</param>
void ProcessPacket(byte[] packet, Socket client, ClientSocketState userToken)
{
var packetObj = PacketCodec.DecodePacket(packet);
#if !SILVERLIGHT
var type = Type.GetType(Encoding.UTF8.GetString(packetObj.Words[0]));
#else
var bytes = packetObj.Words[0];
var type = Type.GetType(Encoding.UTF8.GetString(bytes, 0, bytes.Length));
#endif
if (messageHandlers.ContainsKey(type))
{
messageHandlers[type].Process(new ProcessingClient(packetObj, client, this));
}
}
void Send(byte[] data, Socket client)
{
var sendEventArgs = new SocketAsyncEventArgs();
sendEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(sendEventArgs_Completed);
sendEventArgs.SetBuffer(data, 0, data.Length);
client.SendAsync(sendEventArgs);
}
void sendEventArgs_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessSend((Socket)sender, e);
}
void ProcessSend(Socket sock, SocketAsyncEventArgs e)
{
if (e.SocketError != SocketError.Success)
{
ClientDisconnected(sock);
}
}
void ClientDisconnected(Socket sock)
{
if (sock != null)
{
try
{
sock.Shutdown(SocketShutdown.Send);
}
catch (Exception) { }
try
{
sock.Close();
}
catch (Exception) { }
}
}
}
public class ClientSocketState
{
public byte[] Header = new byte[8];
public byte[] CompleteMessage = new byte[0];
public bool ReadHeader = false;
public uint MessageLength = 0;
}
}
#endif