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CollisionDetectionModule.cpp
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190 lines (170 loc) · 14 KB
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#include "common.h"
#include <Simulation/CollisionDetection.h>
#include <Simulation/DistanceFieldCollisionDetection.h>
#include <Simulation/CubicSDFCollisionDetection.h>
#include <pybind11/pybind11.h>
namespace py = pybind11;
template <typename... Args>
using overload_cast_ = pybind11::detail::overload_cast_impl<Args...>;
void CollisionDetectionModule(py::module m_sub)
{
py::class_<PBD::CollisionDetection::CollisionObject>(m_sub, "CollisionObject")
.def_readonly_static("RigidBodyCollisionObjectType", &PBD::CollisionDetection::CollisionObject::RigidBodyCollisionObjectType)
.def_readonly_static("TriangleModelCollisionObjectType", &PBD::CollisionDetection::CollisionObject::TriangleModelCollisionObjectType)
.def_readonly_static("TetModelCollisionObjectType", &PBD::CollisionDetection::CollisionObject::TetModelCollisionObjectType)
.def_readwrite("aabb", &PBD::CollisionDetection::CollisionObject::m_aabb)
.def_readwrite("bodyIndex", &PBD::CollisionDetection::CollisionObject::m_bodyIndex)
.def_readwrite("bodyType", &PBD::CollisionDetection::CollisionObject::m_bodyType);
py::class_<PBD::CollisionDetection::CollisionObjectWithoutGeometry, PBD::CollisionDetection::CollisionObject>(m_sub, "CollisionObjectWithoutGeometry")
.def(py::init<>())
.def_readwrite_static("TYPE_ID", &PBD::CollisionDetection::CollisionObjectWithoutGeometry::TYPE_ID)
.def("getTypeId", &PBD::CollisionDetection::CollisionObjectWithoutGeometry::getTypeId);
py::class_<PBD::CollisionDetection>(m_sub, "CollisionDetection")
.def_readonly_static("RigidBodyContactType", &PBD::CollisionDetection::RigidBodyContactType)
.def_readonly_static("ParticleContactType", &PBD::CollisionDetection::ParticleContactType)
.def_readonly_static("ParticleRigidBodyContactType", &PBD::CollisionDetection::ParticleRigidBodyContactType)
.def_readonly_static("ParticleSolidContactType", &PBD::CollisionDetection::ParticleSolidContactType)
.def("cleanup", &PBD::CollisionDetection::cleanup)
.def("getTolerance", &PBD::CollisionDetection::getTolerance)
.def("setTolerance", &PBD::CollisionDetection::setTolerance)
.def("addRigidBodyContact", &PBD::CollisionDetection::addRigidBodyContact)
.def("addParticleRigidBodyContact", &PBD::CollisionDetection::addParticleRigidBodyContact)
.def("addParticleSolidContact", &PBD::CollisionDetection::addParticleSolidContact)
.def("addCollisionObject", &PBD::CollisionDetection::addCollisionObject)
.def("getCollisionObjects", &PBD::CollisionDetection::getCollisionObjects)
.def("collisionDetection", &PBD::CollisionDetection::collisionDetection)
//.def("setContactCallback", &PBD::CollisionDetection::setContactCallback)
//.def("setSolidContactCallback", &PBD::CollisionDetection::setSolidContactCallback)
.def("updateAABBs", &PBD::CollisionDetection::updateAABBs)
.def("updateAABB", overload_cast_<PBD::SimulationModel&, PBD::CollisionDetection::CollisionObject*>()(&PBD::CollisionDetection::updateAABB));
py::class_<PBD::DistanceFieldCollisionDetection, PBD::CollisionDetection>(m_sub, "DistanceFieldCollisionDetection")
.def(py::init<>())
.def("addCollisionBox", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const Vector3r& box, const bool testMesh, const bool invertSDF)
{
cd.addCollisionBox(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, box, testMesh, invertSDF);
})
.def("addCollisionBox", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const Vector3r& box, const bool testMesh, const bool invertSDF)
{
cd.addCollisionBox(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, box, testMesh, invertSDF);
})
.def("addCollisionSphere", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const Real radius, const bool testMesh, const bool invertSDF)
{
cd.addCollisionSphere(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, radius, testMesh, invertSDF);
})
.def("addCollisionSphere", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const Real radius, const bool testMesh, const bool invertSDF)
{
cd.addCollisionSphere(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, radius, testMesh, invertSDF);
})
.def("addCollisionTorus", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const Vector2r& radii, const bool testMesh, const bool invertSDF)
{
cd.addCollisionTorus(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, radii, testMesh, invertSDF);
})
.def("addCollisionTorus", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const Vector2r& radii, const bool testMesh, const bool invertSDF)
{
cd.addCollisionTorus(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, radii, testMesh, invertSDF);
})
.def("addCollisionCylinder", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const Vector2r& dim, const bool testMesh, const bool invertSDF)
{
cd.addCollisionCylinder(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, dim, testMesh, invertSDF);
})
.def("addCollisionCylinder", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const Vector2r& dim, const bool testMesh, const bool invertSDF)
{
cd.addCollisionCylinder(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, dim, testMesh, invertSDF);
})
.def("addCollisionHollowSphere", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const Real radius, const Real thickness, const bool testMesh, const bool invertSDF)
{
cd.addCollisionHollowSphere(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, radius, thickness, testMesh, invertSDF);
})
.def("addCollisionHollowSphere", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const Real radius, const Real thickness, const bool testMesh, const bool invertSDF)
{
cd.addCollisionHollowSphere(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, radius, thickness, testMesh, invertSDF);
})
.def("addCollisionHollowBox", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const Vector3r& box, const Real thickness, const bool testMesh, const bool invertSDF)
{
cd.addCollisionHollowBox(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, box, thickness, testMesh, invertSDF);
})
.def("addCollisionHollowBox", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const Vector3r& box, const Real thickness, const bool testMesh, const bool invertSDF)
{
cd.addCollisionHollowBox(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, box, thickness, testMesh, invertSDF);
})
.def("addCollisionObjectWithoutGeometry", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData &pd, const unsigned int offset, const unsigned int numVertices, const bool testMesh)
{
cd.addCollisionObjectWithoutGeometry(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, testMesh);
})
.def("addCollisionObjectWithoutGeometry", [](PBD::DistanceFieldCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& vd, const unsigned int offset, const unsigned int numVertices, const bool testMesh)
{
cd.addCollisionObjectWithoutGeometry(bodyIndex, bodyType, &vd.getPosition(offset), numVertices, testMesh);
})
.def("isDistanceFieldCollisionObject", &PBD::DistanceFieldCollisionDetection::isDistanceFieldCollisionObject);
py::class_<PBD::CubicSDFCollisionDetection::Grid, std::shared_ptr<PBD::CubicSDFCollisionDetection::Grid>>(m_sub, "CubicSDFCollisionDetectionGridPtr")
;
py::class_<PBD::CubicSDFCollisionDetection, PBD::DistanceFieldCollisionDetection>(m_sub, "CubicSDFCollisionDetection")
.def(py::init<>())
.def("addCubicSDFCollisionObject", [](PBD::CubicSDFCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, const std::string& sdfFile, const Vector3r& scale, const bool testMesh, const bool invertSDF)
{
cd.addCubicSDFCollisionObject(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, sdfFile, scale, testMesh, invertSDF);
})
.def("addCubicSDFCollisionObject", [](PBD::CubicSDFCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const std::string& sdfFile, const Vector3r& scale, const bool testMesh, const bool invertSDF)
{
cd.addCubicSDFCollisionObject(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, sdfFile, scale, testMesh, invertSDF);
})
.def("addCubicSDFCollisionObject", [](PBD::CubicSDFCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::ParticleData& pd, const unsigned int offset, const unsigned int numVertices, PBD::CubicSDFCollisionDetection::GridPtr sdf, const Vector3r& scale, const bool testMesh, const bool invertSDF)
{
cd.addCubicSDFCollisionObject(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, sdf, scale, testMesh, invertSDF);
})
.def("addCubicSDFCollisionObject", [](PBD::CubicSDFCollisionDetection& cd, const unsigned int bodyIndex, const unsigned int bodyType,
const PBD::VertexData& pd, const unsigned int offset, const unsigned int numVertices, const PBD::CubicSDFCollisionDetection::GridPtr sdf, const Vector3r& scale, const bool testMesh, const bool invertSDF)
{
cd.addCubicSDFCollisionObject(bodyIndex, bodyType, &pd.getPosition(offset), numVertices, sdf, scale, testMesh, invertSDF);
})
.def_static("generateSDF", [](const PBD::VertexData &vd, const Utilities::IndexedFaceMesh &mesh, const Eigen::Matrix<unsigned int, 3, 1> &resolution) -> PBD::CubicSDFCollisionDetection::GridPtr
{
const std::vector<unsigned int>& faces = mesh.getFaces();
const unsigned int nFaces = mesh.numFaces();
#ifdef USE_DOUBLE
Discregrid::TriangleMesh sdfMesh(&vd.getPosition(0)[0], faces.data(), vd.size(), nFaces);
#else
// if type is float, copy vector to double vector
std::vector<double> doubleVec;
doubleVec.resize(3 * vd.size());
for (unsigned int i = 0; i < vd.size(); i++)
for (unsigned int j = 0; j < 3; j++)
doubleVec[3 * i + j] = vd.getPosition(i)[j];
Discregrid::TriangleMesh sdfMesh(&doubleVec[0], faces.data(), vd.size(), nFaces);
#endif
Discregrid::MeshDistance md(sdfMesh);
Eigen::AlignedBox3d domain;
for (auto const& x : sdfMesh.vertices())
{
domain.extend(x);
}
domain.max() += 0.1 * Eigen::Vector3d::Ones();
domain.min() -= 0.1 * Eigen::Vector3d::Ones();
std::cout << "Set SDF resolution: " << resolution[0] << ", " << resolution[1] << ", " << resolution[2] << std::endl;
//PBD::CubicSDFCollisionDetection::Grid *sdf = new PBD::CubicSDFCollisionDetection::Grid(domain, std::array<unsigned int, 3>({ resolution[0], resolution[1], resolution[2] }));
auto sdf = std::make_shared<PBD::CubicSDFCollisionDetection::Grid>(domain, std::array<unsigned int, 3>({ resolution[0], resolution[1], resolution[2] }));
auto func = Discregrid::DiscreteGrid::ContinuousFunction{};
func = [&md](Eigen::Vector3d const& xi) {return md.signedDistanceCached(xi); };
std::cout << "Generate SDF\n";
sdf->addFunction(func, true);
return sdf;
})
;
}