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SimulationModel.h
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196 lines (174 loc) · 10.6 KB
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#ifndef __SIMULATIONMODEL_H__
#define __SIMULATIONMODEL_H__
#include "Common/Common.h"
#include <vector>
#include "Simulation/RigidBody.h"
#include "Simulation/ParticleData.h"
#include "TriangleModel.h"
#include "TetModel.h"
#include "LineModel.h"
#include "ParameterObject.h"
namespace PBD
{
class Constraint;
class SimulationModel : public GenParam::ParameterObject
{
public:
SimulationModel();
SimulationModel(const SimulationModel&) = delete;
SimulationModel& operator=(const SimulationModel&) = delete;
virtual ~SimulationModel();
void init();
typedef std::vector<Constraint*> ConstraintVector;
typedef std::vector<RigidBodyContactConstraint> RigidBodyContactConstraintVector;
typedef std::vector<ParticleRigidBodyContactConstraint> ParticleRigidBodyContactConstraintVector;
typedef std::vector<ParticleTetContactConstraint> ParticleSolidContactConstraintVector;
typedef std::vector<RigidBody*> RigidBodyVector;
typedef std::vector<TriangleModel*> TriangleModelVector;
typedef std::vector<TetModel*> TetModelVector;
typedef std::vector<LineModel*> LineModelVector;
typedef std::vector<unsigned int> ConstraintGroup;
typedef std::vector<ConstraintGroup> ConstraintGroupVector;
protected:
RigidBodyVector m_rigidBodies;
TriangleModelVector m_triangleModels;
TetModelVector m_tetModels;
LineModelVector m_lineModels;
ParticleData m_particles;
OrientationData m_orientations;
ConstraintVector m_constraints;
RigidBodyContactConstraintVector m_rigidBodyContactConstraints;
ParticleRigidBodyContactConstraintVector m_particleRigidBodyContactConstraints;
ParticleSolidContactConstraintVector m_particleSolidContactConstraints;
ConstraintGroupVector m_constraintGroups;
Real m_contactStiffnessRigidBody;
Real m_contactStiffnessParticleRigidBody;
public:
void reset();
void cleanup();
RigidBodyVector &getRigidBodies();
ParticleData &getParticles();
OrientationData &getOrientations();
TriangleModelVector &getTriangleModels();
TetModelVector &getTetModels();
LineModelVector &getLineModels();
ConstraintVector &getConstraints();
RigidBodyContactConstraintVector &getRigidBodyContactConstraints();
ParticleRigidBodyContactConstraintVector &getParticleRigidBodyContactConstraints();
ParticleSolidContactConstraintVector &getParticleSolidContactConstraints();
ConstraintGroupVector &getConstraintGroups();
bool m_groupsInitialized;
void resetContacts();
void addTriangleModel(
const unsigned int nPoints,
const unsigned int nFaces,
Vector3r *points,
unsigned int* indices,
const TriangleModel::ParticleMesh::UVIndices& uvIndices,
const TriangleModel::ParticleMesh::UVs& uvs);
void addRegularTriangleModel(const int width, const int height,
const Vector3r& translation = Vector3r::Zero(),
const Matrix3r& rotation = Matrix3r::Identity(),
const Vector2r& scale = Vector2r::Ones());
void addTetModel(
const unsigned int nPoints,
const unsigned int nTets,
Vector3r *points,
unsigned int* indices);
void addRegularTetModel(const int width, const int height, const int depth,
const Vector3r& translation = Vector3r::Zero(),
const Matrix3r& rotation = Matrix3r::Identity(),
const Vector3r& scale = Vector3r::Ones());
void addLineModel(
const unsigned int nPoints,
const unsigned int nQuaternions,
Vector3r *points,
Quaternionr *quaternions,
unsigned int *indices,
unsigned int *indicesQuaternions);
void updateConstraints();
void initConstraintGroups();
bool addBallJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos);
bool addBallOnLineJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos, const Vector3r &dir);
bool addHingeJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos, const Vector3r &axis);
bool addTargetAngleMotorHingeJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos, const Vector3r &axis);
bool addTargetVelocityMotorHingeJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos, const Vector3r &axis);
bool addUniversalJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos, const Vector3r &axis1, const Vector3r &axis2);
bool addSliderJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &axis);
bool addTargetPositionMotorSliderJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &axis);
bool addTargetVelocityMotorSliderJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &axis);
bool addRigidBodyParticleBallJoint(const unsigned int rbIndex, const unsigned int particleIndex);
bool addRigidBodySpring(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos1, const Vector3r &pos2, const Real stiffness);
bool addDistanceJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos1, const Vector3r &pos2);
bool addDamperJoint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &axis, const Real stiffness);
bool addRigidBodyContactConstraint(const unsigned int rbIndex1, const unsigned int rbIndex2,
const Vector3r &cp1, const Vector3r &cp2,
const Vector3r &normal, const Real dist,
const Real restitutionCoeff, const Real frictionCoeff);
bool addParticleRigidBodyContactConstraint(const unsigned int particleIndex, const unsigned int rbIndex,
const Vector3r &cp1, const Vector3r &cp2,
const Vector3r &normal, const Real dist,
const Real restitutionCoeff, const Real frictionCoeff);
bool addParticleSolidContactConstraint(const unsigned int particleIndex, const unsigned int solidIndex,
const unsigned int tetIndex, const Vector3r &bary,
const Vector3r &cp1, const Vector3r &cp2,
const Vector3r &normal, const Real dist,
const Real restitutionCoeff, const Real frictionCoeff);
bool addDistanceConstraint(const unsigned int particle1, const unsigned int particle2, const Real stiffness);
bool addDistanceConstraint_XPBD(const unsigned int particle1, const unsigned int particle2, const Real stiffness);
bool addDihedralConstraint( const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4, const Real stiffness);
bool addIsometricBendingConstraint(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4, const Real stiffness);
bool addIsometricBendingConstraint_XPBD(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4, const Real stiffness);
bool addFEMTriangleConstraint(const unsigned int particle1, const unsigned int particle2, const unsigned int particle3,
const Real xxStiffness, const Real yyStiffness, const Real xyStiffness,
const Real xyPoissonRatio, const Real yxPoissonRatio);
bool addStrainTriangleConstraint(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const Real xxStiffness, const Real yyStiffness, const Real xyStiffness,
const bool normalizeStretch, const bool normalizeShear);
bool addVolumeConstraint(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4, const Real stiffness);
bool addVolumeConstraint_XPBD(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4, const Real stiffness);
bool addFEMTetConstraint(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4,
const Real stiffness, const Real poissonRatio);
bool addStrainTetConstraint(const unsigned int particle1, const unsigned int particle2,
const unsigned int particle3, const unsigned int particle4,
const Real stretchStiffness, const Real shearStiffness,
const bool normalizeStretch, const bool normalizeShear);
bool addShapeMatchingConstraint(const unsigned int numberOfParticles, const unsigned int particleIndices[], const unsigned int numClusters[], const Real stiffness);
bool addStretchShearConstraint(const unsigned int particle1, const unsigned int particle2,
const unsigned int quaternion1, const Real stretchingStiffness,
const Real shearingStiffness1, const Real shearingStiffness2);
bool addBendTwistConstraint(const unsigned int quaternion1, const unsigned int quaternion2,
const Real twistingStiffness, const Real bendingStiffness1, const Real bendingStiffness2);
bool addStretchBendingTwistingConstraint(const unsigned int rbIndex1, const unsigned int rbIndex2, const Vector3r &pos, const Real averageRadius, const Real averageSegmentLength, const Real youngsModulus, const Real torsionModulus);
bool addDirectPositionBasedSolverForStiffRodsConstraint(const std::vector<std::pair<unsigned int, unsigned int>> & jointSegmentIndices, const std::vector<Vector3r> &jointPositions, const std::vector<Real> &averageRadii, const std::vector<Real> &averageSegmentLengths, const std::vector<Real> &youngsModuli, const std::vector<Real> &torsionModuli);
Real getContactStiffnessRigidBody() const { return m_contactStiffnessRigidBody; }
void setContactStiffnessRigidBody(Real val) { m_contactStiffnessRigidBody = val; }
Real getContactStiffnessParticleRigidBody() const { return m_contactStiffnessParticleRigidBody; }
void setContactStiffnessParticleRigidBody(Real val) { m_contactStiffnessParticleRigidBody = val; }
void addClothConstraints(const TriangleModel* tm, const unsigned int clothMethod,
const Real distanceStiffness, const Real xxStiffness, const Real yyStiffness,
const Real xyStiffness, const Real xyPoissonRatio, const Real yxPoissonRatio,
const bool normalizeStretch, const bool normalizeShear);
void addBendingConstraints(const TriangleModel* tm, const unsigned int bendingMethod, const Real stiffness);
void addSolidConstraints(const TetModel* tm, const unsigned int solidMethod, const Real stiffness,
const Real poissonRatio, const Real volumeStiffness,
const bool normalizeStretch, const bool normalizeShear);
template<typename ConstraintType, typename T, T ConstraintType::* MemPtr>
void setConstraintValue(const T v)
{
for (auto i = 0; i < m_constraints.size(); i++)
{
ConstraintType* c = dynamic_cast<ConstraintType*>(m_constraints[i]);
if (c != nullptr)
c->*MemPtr = v;
}
}
};
}
#endif