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SceneLoaderDemo.cpp
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1351 lines (1153 loc) · 54 KB
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#include "Common/Common.h"
#include "Demos/Visualization/MiniGL.h"
#include "Demos/Visualization/Selection.h"
#include "Simulation/TimeManager.h"
#include <Eigen/Dense>
#include "Simulation/SimulationModel.h"
#include "Simulation/TimeStepController.h"
#include <iostream>
#include "Utils/OBJLoader.h"
#include "Demos/Visualization/Visualization.h"
#include "Simulation/DistanceFieldCollisionDetection.h"
#include "Utils/SceneLoader.h"
#include "Utils/TetGenLoader.h"
#include "Simulation/CubicSDFCollisionDetection.h"
#include "Utils/Logger.h"
#include "Utils/Timing.h"
#include "Utils/FileSystem.h"
#include "Demos/Common/DemoBase.h"
#include "Demos/Common/TweakBarParameters.h"
#include "Simulation/Simulation.h"
#define _USE_MATH_DEFINES
#include "math.h"
// Enable memory leak detection
#if defined(_DEBUG) && !defined(EIGEN_ALIGN)
#define new DEBUG_NEW
#endif
using namespace PBD;
using namespace Eigen;
using namespace std;
using namespace Utilities;
void timeStep ();
void buildModel ();
void readScene(const bool readFile);
void render ();
void reset();
void exportOBJ();
void TW_CALL setContactTolerance(const void *value, void *clientData);
void TW_CALL getContactTolerance(void *value, void *clientData);
void TW_CALL setContactStiffnessRigidBody(const void *value, void *clientData);
void TW_CALL getContactStiffnessRigidBody(void *value, void *clientData);
void TW_CALL setContactStiffnessParticleRigidBody(const void *value, void *clientData);
void TW_CALL getContactStiffnessParticleRigidBody(void *value, void *clientData);
void TW_CALL setBendingMethod(const void *value, void *clientData);
void TW_CALL getBendingMethod(void *value, void *clientData);
void TW_CALL setClothSimulationMethod(const void *value, void *clientData);
void TW_CALL getClothSimulationMethod(void *value, void *clientData);
void TW_CALL setSolidSimulationMethod(const void *value, void *clientData);
void TW_CALL getSolidSimulationMethod(void *value, void *clientData);
void TW_CALL setBendingStiffness(const void* value, void* clientData);
void TW_CALL getBendingStiffness(void* value, void* clientData);
void TW_CALL setDistanceStiffness(const void* value, void* clientData);
void TW_CALL getDistanceStiffness(void* value, void* clientData);
void TW_CALL setXXStiffness(const void* value, void* clientData);
void TW_CALL getXXStiffness(void* value, void* clientData);
void TW_CALL setYYStiffness(const void* value, void* clientData);
void TW_CALL getYYStiffness(void* value, void* clientData);
void TW_CALL setXYStiffness(const void* value, void* clientData);
void TW_CALL getXYStiffness(void* value, void* clientData);
void TW_CALL setXYPoissonRatio(const void* value, void* clientData);
void TW_CALL getXYPoissonRatio(void* value, void* clientData);
void TW_CALL setYXPoissonRatio(const void* value, void* clientData);
void TW_CALL getYXPoissonRatio(void* value, void* clientData);
void TW_CALL setNormalizeStretch(const void* value, void* clientData);
void TW_CALL getNormalizeStretch(void* value, void* clientData);
void TW_CALL setNormalizeShear(const void* value, void* clientData);
void TW_CALL getNormalizeShear(void* value, void* clientData);
void TW_CALL setSolidStiffness(const void* value, void* clientData);
void TW_CALL getSolidStiffness(void* value, void* clientData);
void TW_CALL setSolidPoissonRatio(const void* value, void* clientData);
void TW_CALL getSolidPoissonRatio(void* value, void* clientData);
void TW_CALL setVolumeStiffness(const void* value, void* clientData);
void TW_CALL getVolumeStiffness(void* value, void* clientData);
void TW_CALL setSolidNormalizeStretch(const void* value, void* clientData);
void TW_CALL getSolidNormalizeStretch(void* value, void* clientData);
void TW_CALL setSolidNormalizeShear(const void* value, void* clientData);
void TW_CALL getSolidNormalizeShear(void* value, void* clientData);
DemoBase *base;
Vector3r camPos;
Vector3r camLookat;
CubicSDFCollisionDetection cd;
short clothSimulationMethod = 2;
short solidSimulationMethod = 2;
short bendingMethod = 2;
Real distanceStiffness = 1.0;
Real xxStiffness = 1.0;
Real yyStiffness = 1.0;
Real xyStiffness = 1.0;
Real xyPoissonRatio = 0.3;
Real yxPoissonRatio = 0.3;
bool normalizeStretch = false;
bool normalizeShear = false;
Real bendingStiffness = 0.01;
Real solidStiffness = 1.0;
Real solidPoissonRatio = 0.3;
bool solidNormalizeStretch = false;
bool solidNormalizeShear = false;
Real volumeStiffness = 1.0;
bool enableExportOBJ = false;
unsigned int exportFPS = 25;
Real nextFrameTime = 0.0;
unsigned int frameCounter = 1;
// main
int main( int argc, char **argv )
{
REPORT_MEMORY_LEAKS
std::string exePath = FileSystem::getProgramPath();
std::string sceneFileName;
if (argc > 1)
sceneFileName = string(argv[1]);
else
{
std::cerr << "Usage: SceneLoaderDemo [scene_file]\n";
exit(1);
}
base = new DemoBase();
base->init(argc, argv, sceneFileName.c_str());
SimulationModel *model = new SimulationModel();
model->init();
Simulation::getCurrent()->setModel(model);
buildModel();
base->createParameterGUI();
base->readParameters();
// OpenGL
MiniGL::setClientIdleFunc (timeStep);
MiniGL::addKeyFunc('r', reset);
MiniGL::setClientSceneFunc(render);
MiniGL::setViewport(40.0f, 0.1f, 500.0f, camPos, camLookat);
SimulationModel::TriangleModelVector &triModels = model->getTriangleModels();
SimulationModel::TetModelVector &tetModels = model->getTetModels();
TwType enumType = TwDefineEnum("VelocityUpdateMethodType", NULL, 0);
TwAddVarCB(MiniGL::getTweakBar(), "ContactTolerance", TW_TYPE_REAL, setContactTolerance, getContactTolerance, &cd, " label='Contact tolerance' min=0.0 step=0.001 precision=3 group=Simulation ");
TwAddVarCB(MiniGL::getTweakBar(), "ContactStiffnessRigidBody", TW_TYPE_REAL, setContactStiffnessRigidBody, getContactStiffnessRigidBody, model, " label='Contact stiffness RB' min=0.0 step=0.1 precision=2 group=Simulation ");
TwAddVarCB(MiniGL::getTweakBar(), "ContactStiffnessParticleRigidBody", TW_TYPE_REAL, setContactStiffnessParticleRigidBody, getContactStiffnessParticleRigidBody, model, " label='Contact stiffness Particle-RB' min=0.0 step=0.1 precision=2 group=Simulation ");
TwType enumType2 = TwDefineEnum("ClothSimulationMethodType", NULL, 0);
TwAddVarCB(MiniGL::getTweakBar(), "ClothSimulationMethod", enumType2, setClothSimulationMethod, getClothSimulationMethod, &clothSimulationMethod,
" label='Cloth sim. method' enum='0 {None}, 1 {Distance constraints}, 2 {FEM based PBD}, 3 {Strain based dynamics}, 4 {XPBD distance constraints}' group=Simulation");
if (tetModels.size() > 0)
{
TwType enumType3 = TwDefineEnum("SolidSimulationMethodType", NULL, 0);
TwAddVarCB(MiniGL::getTweakBar(), "SolidSimulationMethod", enumType3, setSolidSimulationMethod, getSolidSimulationMethod, &solidSimulationMethod,
" label='Solid sim. method' enum='0 {None}, 1 {Volume constraints}, 2 {FEM based PBD}, 3 {Strain based dynamics (no inversion handling)}, 4 {Shape matching (no inversion handling)}, 5 {XPBD volume constraints}' group=Simulation");
TwAddVarCB(MiniGL::getTweakBar(), "stiffness", TW_TYPE_REAL, setSolidStiffness, getSolidStiffness, model, " label='Stiffness' min=0.0 step=0.1 precision=4 group='Solid' ");
TwAddVarCB(MiniGL::getTweakBar(), "poissonRatio", TW_TYPE_REAL, setSolidPoissonRatio, getSolidPoissonRatio, model, " label='Poisson ratio' min=0.0 step=0.1 precision=4 group='Solid' ");
TwAddVarCB(MiniGL::getTweakBar(), "normalizeStretch", TW_TYPE_BOOL32, setSolidNormalizeStretch, getSolidNormalizeStretch, model, " label='Normalize stretch' group='Solid' ");
TwAddVarCB(MiniGL::getTweakBar(), "normalizeShear", TW_TYPE_BOOL32, setSolidNormalizeShear, getSolidNormalizeShear, model, " label='Normalize shear' group='Solid' ");
TwAddVarCB(MiniGL::getTweakBar(), "volumeStiffness", TW_TYPE_REAL, setVolumeStiffness, getVolumeStiffness, model, " label='Volume stiffness' min=0.0 step=0.1 precision=4 group='Solid' ");
}
if (triModels.size() > 0)
{
TwType enumType4 = TwDefineEnum("BendingMethodType", NULL, 0);
TwAddVarCB(MiniGL::getTweakBar(), "BendingMethod", enumType4, setBendingMethod, getBendingMethod, &bendingMethod, " label='Bending method' enum='0 {None}, 1 {Dihedral angle}, 2 {Isometric bending}, 3 {XPBD isometric bending}' group=Bending");
TwAddVarCB(MiniGL::getTweakBar(), "BendingStiffness", TW_TYPE_REAL, setBendingStiffness, getBendingStiffness, model, " label='Bending stiffness' min=0.0 step=0.1 precision=4 group='Bending' ");
TwAddVarCB(MiniGL::getTweakBar(), "DistanceStiffness", TW_TYPE_REAL, setDistanceStiffness, getDistanceStiffness, model, " label='Distance constraint stiffness' min=0.0 step=0.1 precision=4 group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "xxStiffness", TW_TYPE_REAL, setXXStiffness, getXXStiffness, model, " label='xx stiffness' min=0.0 step=0.1 precision=4 group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "yyStiffness", TW_TYPE_REAL, setYYStiffness, getYYStiffness, model, " label='yy stiffness' min=0.0 step=0.1 precision=4 group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "xyStiffness", TW_TYPE_REAL, setXYStiffness, getXYStiffness, model, " label='xy stiffness' min=0.0 step=0.1 precision=4 group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "xyPoissonRatio", TW_TYPE_REAL, setXYPoissonRatio, getXYPoissonRatio, model, " label='xy Poisson ratio' min=0.0 step=0.1 precision=4 group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "yxPoissonRatio", TW_TYPE_REAL, setYXPoissonRatio, getYXPoissonRatio, model, " label='yx Poisson ratio' min=0.0 step=0.1 precision=4 group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "normalizeStretch", TW_TYPE_BOOL32, setNormalizeStretch, getNormalizeStretch, model, " label='Normalize stretch' group='Cloth' ");
TwAddVarCB(MiniGL::getTweakBar(), "normalizeShear", TW_TYPE_BOOL32, setNormalizeShear, getNormalizeShear, model, " label='Normalize shear' group='Cloth' ");
}
TwAddVarRW(MiniGL::getTweakBar(), "ExportOBJ", TW_TYPE_BOOL32, &enableExportOBJ, " label='Export OBJ'");
TwAddVarRW(MiniGL::getTweakBar(), "ExportFPS", TW_TYPE_UINT32, &exportFPS, " label='Export FPS'");
MiniGL::mainLoop();
base->cleanup();
Utilities::Timing::printAverageTimes();
Utilities::Timing::printTimeSums();
delete Simulation::getCurrent();
delete base;
delete model;
return 0;
}
void reset()
{
const Real h = TimeManager::getCurrent()->getTimeStepSize();
Utilities::Timing::printAverageTimes();
Utilities::Timing::reset();
Simulation::getCurrent()->reset();
base->getSelectedParticles().clear();
Simulation::getCurrent()->getModel()->cleanup();
Simulation::getCurrent()->getTimeStep()->getCollisionDetection()->cleanup();
nextFrameTime = 0.0;
frameCounter = 1;
readScene(false);
TimeManager::getCurrent()->setTimeStepSize(h);
}
void timeStep ()
{
const Real pauseAt = base->getValue<Real>(DemoBase::PAUSE_AT);
if ((pauseAt > 0.0) && (pauseAt < TimeManager::getCurrent()->getTime()))
base->setValue(DemoBase::PAUSE, true);
if (base->getValue<bool>(DemoBase::PAUSE))
return;
// Simulation code
SimulationModel *model = Simulation::getCurrent()->getModel();
const unsigned int numSteps = base->getValue<unsigned int>(DemoBase::NUM_STEPS_PER_RENDER);
for (unsigned int i = 0; i < numSteps; i++)
{
START_TIMING("SimStep");
Simulation::getCurrent()->getTimeStep()->step(*model);
STOP_TIMING_AVG;
exportOBJ();
}
// Update visualization models
const ParticleData &pd = model->getParticles();
for (unsigned int i = 0; i < model->getTetModels().size(); i++)
{
model->getTetModels()[i]->updateMeshNormals(pd);
model->getTetModels()[i]->updateVisMesh(pd);
}
for (unsigned int i = 0; i < model->getTriangleModels().size(); i++)
{
model->getTriangleModels()[i]->updateMeshNormals(pd);
}
//base->setValue(DemoBase::PAUSE, true);
}
void render()
{
base->render();
}
void buildModel ()
{
TimeManager::getCurrent ()->setTimeStepSize (static_cast<Real>(0.005));
SimulationModel *model = Simulation::getCurrent()->getModel();
Simulation::getCurrent()->getTimeStep()->setCollisionDetection(*model, &cd);
readScene(true);
}
void initTriangleModelConstraints()
{
// init constraints
SimulationModel *model = Simulation::getCurrent()->getModel();
for (unsigned int cm = 0; cm < model->getTriangleModels().size(); cm++)
{
distanceStiffness = 1.0;
if (clothSimulationMethod == 4)
distanceStiffness = 100000;
model->addClothConstraints(model->getTriangleModels()[cm], clothSimulationMethod, distanceStiffness, xxStiffness,
yyStiffness, xyStiffness, xyPoissonRatio, yxPoissonRatio, normalizeStretch, normalizeShear);
bendingStiffness = 0.01;
if (bendingMethod == 3)
bendingStiffness = 100.0;
model->addBendingConstraints(model->getTriangleModels()[cm], bendingMethod, bendingStiffness);
}
}
void initTetModelConstraints()
{
// init constraints
SimulationModel *model = Simulation::getCurrent()->getModel();
solidStiffness = 1.0;
if (solidSimulationMethod == 5)
solidStiffness = 100000;
volumeStiffness = 1.0;
if (solidSimulationMethod == 5)
volumeStiffness = 100000;
for (unsigned int cm = 0; cm < model->getTetModels().size(); cm++)
{
model->addSolidConstraints(model->getTetModels()[cm], solidSimulationMethod, solidStiffness,
solidPoissonRatio, volumeStiffness, solidNormalizeStretch, solidNormalizeShear);
}
}
void loadObj(const std::string &filename, VertexData &vd, IndexedFaceMesh &mesh, const Vector3r &scale)
{
std::vector<OBJLoader::Vec3f> x;
std::vector<OBJLoader::Vec3f> normals;
std::vector<OBJLoader::Vec2f> texCoords;
std::vector<MeshFaceIndices> faces;
OBJLoader::Vec3f s = { (float)scale[0], (float)scale[1], (float)scale[2] };
OBJLoader::loadObj(filename, &x, &faces, &normals, &texCoords, s);
mesh.release();
const unsigned int nPoints = (unsigned int)x.size();
const unsigned int nFaces = (unsigned int)faces.size();
const unsigned int nTexCoords = (unsigned int)texCoords.size();
mesh.initMesh(nPoints, nFaces * 2, nFaces);
vd.reserve(nPoints);
for (unsigned int i = 0; i < nPoints; i++)
{
vd.addVertex(Vector3r(x[i][0], x[i][1], x[i][2]));
}
for (unsigned int i = 0; i < nTexCoords; i++)
{
mesh.addUV(texCoords[i][0], texCoords[i][1]);
}
for (unsigned int i = 0; i < nFaces; i++)
{
// Reduce the indices by one
int posIndices[3];
int texIndices[3];
for (int j = 0; j < 3; j++)
{
posIndices[j] = faces[i].posIndices[j] - 1;
if (nTexCoords > 0)
{
texIndices[j] = faces[i].texIndices[j] - 1;
mesh.addUVIndex(texIndices[j]);
}
}
mesh.addFace(&posIndices[0]);
}
mesh.buildNeighbors();
mesh.updateNormals(vd, 0);
mesh.updateVertexNormals(vd);
LOG_INFO << "Number of triangles: " << nFaces;
LOG_INFO << "Number of vertices: " << nPoints;
}
CubicSDFCollisionDetection::GridPtr generateSDF(const std::string &modelFile, const std::string &collisionObjectFileName, const Eigen::Matrix<unsigned int, 3, 1> &resolutionSDF,
VertexData &vd, IndexedFaceMesh &mesh)
{
const std::string basePath = FileSystem::getFilePath(base->getSceneFile());
const string cachePath = basePath + "/Cache";
const std::string modelFileName = FileSystem::getFileNameWithExt(modelFile);
CubicSDFCollisionDetection::GridPtr distanceField;
if (collisionObjectFileName == "")
{
std::string md5FileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + ".md5");
string md5Str = FileSystem::getFileMD5(modelFile);
bool md5 = false;
if (FileSystem::fileExists(md5FileName))
md5 = FileSystem::checkMD5(md5Str, md5FileName);
// check MD5 if cache file is available
const string resStr = to_string(resolutionSDF[0]) + "_" + to_string(resolutionSDF[1]) + "_" + to_string(resolutionSDF[2]);
const string sdfFileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + "_" + resStr + ".csdf");
bool foundCacheFile = FileSystem::fileExists(sdfFileName);
if (foundCacheFile && md5)
{
LOG_INFO << "Load cached SDF: " << sdfFileName;
distanceField = std::make_shared<CubicSDFCollisionDetection::Grid>(sdfFileName);
}
else
{
std::vector<unsigned int> &faces = mesh.getFaces();
const unsigned int nFaces = mesh.numFaces();
#ifdef USE_DOUBLE
Discregrid::TriangleMesh sdfMesh(&vd.getPosition(0)[0], faces.data(), vd.size(), nFaces);
#else
// if type is float, copy vector to double vector
std::vector<double> doubleVec;
doubleVec.resize(3 * vd.size());
for (unsigned int i = 0; i < vd.size(); i++)
for (unsigned int j = 0; j < 3; j++)
doubleVec[3 * i + j] = vd.getPosition(i)[j];
Discregrid::TriangleMesh sdfMesh(&doubleVec[0], faces.data(), vd.size(), nFaces);
#endif
Discregrid::MeshDistance md(sdfMesh);
Eigen::AlignedBox3d domain;
for (auto const& x : sdfMesh.vertices())
{
domain.extend(x);
}
domain.max() += 0.1 * Eigen::Vector3d::Ones();
domain.min() -= 0.1 * Eigen::Vector3d::Ones();
LOG_INFO << "Set SDF resolution: " << resolutionSDF[0] << ", " << resolutionSDF[1] << ", " << resolutionSDF[2];
distanceField = std::make_shared<CubicSDFCollisionDetection::Grid>(domain, std::array<unsigned int, 3>({ resolutionSDF[0], resolutionSDF[1], resolutionSDF[2] }));
auto func = Discregrid::DiscreteGrid::ContinuousFunction{};
func = [&md](Eigen::Vector3d const& xi) {return md.signedDistanceCached(xi); };
LOG_INFO << "Generate SDF for " << modelFile;
distanceField->addFunction(func, true);
if (FileSystem::makeDir(cachePath) == 0)
{
LOG_INFO << "Save SDF: " << sdfFileName;
distanceField->save(sdfFileName);
FileSystem::writeMD5File(modelFile, md5FileName);
}
}
}
else
{
std::string fileName = collisionObjectFileName;
if (FileSystem::isRelativePath(fileName))
{
fileName = FileSystem::normalizePath(basePath + "/" + fileName);
}
LOG_INFO << "Load SDF: " << fileName;
distanceField = std::make_shared<CubicSDFCollisionDetection::Grid>(fileName);
}
return distanceField;
}
/** Create the rigid body model
*/
void readScene(const bool readFile)
{
SimulationModel *model = Simulation::getCurrent()->getModel();
SimulationModel::RigidBodyVector &rb = model->getRigidBodies();
SimulationModel::TriangleModelVector &triModels = model->getTriangleModels();
SimulationModel::TetModelVector &tetModels = model->getTetModels();
SimulationModel::ConstraintVector &constraints = model->getConstraints();
if (readFile)
{
base->cleanup();
base->readScene();
}
SceneLoader::SceneData &data = base->getSceneData();
camPos = data.m_camPosition;
camLookat = data.m_camLookat;
TimeManager::getCurrent()->setTimeStepSize(data.m_timeStepSize);
if (readFile && (data.m_triangleModelSimulationMethod != -1))
clothSimulationMethod = data.m_triangleModelSimulationMethod;
if (readFile && (data.m_tetModelSimulationMethod != -1))
solidSimulationMethod = data.m_tetModelSimulationMethod;
if (readFile && (data.m_triangleModelBendingMethod != -1))
bendingMethod = data.m_triangleModelBendingMethod;
cd.setTolerance(data.m_contactTolerance);
model->setContactStiffnessRigidBody(data.m_contactStiffnessRigidBody);
model->setContactStiffnessParticleRigidBody(data.m_contactStiffnessParticleRigidBody);
bendingStiffness = data.m_cloth_bendingStiffness;
xxStiffness = data.m_cloth_xxStiffness;
yyStiffness = data.m_cloth_yyStiffness;
xyStiffness = data.m_cloth_xyStiffness;
xyPoissonRatio = data.m_cloth_xyPoissonRatio;
yxPoissonRatio = data.m_cloth_yxPoissonRatio;
normalizeStretch = data.m_cloth_normalizeStretch;
normalizeShear = data.m_cloth_normalizeShear;
solidStiffness = data.m_solid_stiffness;
solidPoissonRatio = data.m_solid_poissonRatio;
solidNormalizeStretch = data.m_solid_normalizeStretch;
solidNormalizeShear = data.m_solid_normalizeShear;
volumeStiffness = data.m_volume_stiffness;
//////////////////////////////////////////////////////////////////////////
// rigid bodies
//////////////////////////////////////////////////////////////////////////
// map file names to loaded geometry to prevent multiple imports of same files
std::map<std::string, pair<VertexData, IndexedFaceMesh>> objFiles;
std::map<std::string, CubicSDFCollisionDetection::GridPtr> distanceFields;
for (unsigned int i = 0; i < data.m_rigidBodyData.size(); i++)
{
SceneLoader::RigidBodyData &rbd = data.m_rigidBodyData[i];
// Check if already loaded
rbd.m_modelFile = FileSystem::normalizePath(rbd.m_modelFile);
if (objFiles.find(rbd.m_modelFile) == objFiles.end())
{
IndexedFaceMesh mesh;
VertexData vd;
loadObj(rbd.m_modelFile, vd, mesh, Vector3r::Ones());
objFiles[rbd.m_modelFile] = { vd, mesh };
}
const std::string basePath = FileSystem::getFilePath(base->getSceneFile());
const string cachePath = basePath + "/Cache";
const string resStr = to_string(rbd.m_resolutionSDF[0]) + "_" + to_string(rbd.m_resolutionSDF[1]) + "_" + to_string(rbd.m_resolutionSDF[2]);
const std::string modelFileName = FileSystem::getFileNameWithExt(rbd.m_modelFile);
const string sdfFileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + "_" + resStr + ".csdf");
std::string sdfKey = rbd.m_collisionObjectFileName;
if (sdfKey == "")
{
sdfKey = sdfFileName;
}
if (distanceFields.find(sdfKey) == distanceFields.end())
{
// Generate SDF
if (rbd.m_collisionObjectType == SceneLoader::SDF)
{
if (rbd.m_collisionObjectFileName == "")
{
std::string md5FileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + ".md5");
string md5Str = FileSystem::getFileMD5(rbd.m_modelFile);
bool md5 = false;
if (FileSystem::fileExists(md5FileName))
md5 = FileSystem::checkMD5(md5Str, md5FileName);
// check MD5 if cache file is available
const string resStr = to_string(rbd.m_resolutionSDF[0]) + "_" + to_string(rbd.m_resolutionSDF[1]) + "_" + to_string(rbd.m_resolutionSDF[2]);
const string sdfFileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + "_" + resStr + ".csdf");
bool foundCacheFile = FileSystem::fileExists(sdfFileName);
if (foundCacheFile && md5)
{
LOG_INFO << "Load cached SDF: " << sdfFileName;
distanceFields[sdfFileName] = std::make_shared<CubicSDFCollisionDetection::Grid>(sdfFileName);
}
else
{
VertexData &vd = objFiles[rbd.m_modelFile].first;
IndexedFaceMesh &mesh = objFiles[rbd.m_modelFile].second;
std::vector<unsigned int> &faces = mesh.getFaces();
const unsigned int nFaces = mesh.numFaces();
#ifdef USE_DOUBLE
Discregrid::TriangleMesh sdfMesh(&vd.getPosition(0)[0], faces.data(), vd.size(), nFaces);
#else
// if type is float, copy vector to double vector
std::vector<double> doubleVec;
doubleVec.resize(3 * vd.size());
for (unsigned int i = 0; i < vd.size(); i++)
for (unsigned int j = 0; j < 3; j++)
doubleVec[3 * i + j] = vd.getPosition(i)[j];
Discregrid::TriangleMesh sdfMesh(&doubleVec[0], faces.data(), vd.size(), nFaces);
#endif
Discregrid::MeshDistance md(sdfMesh);
Eigen::AlignedBox3d domain;
for (auto const& x : sdfMesh.vertices())
{
domain.extend(x);
}
domain.max() += 0.1 * Eigen::Vector3d::Ones();
domain.min() -= 0.1 * Eigen::Vector3d::Ones();
LOG_INFO << "Set SDF resolution: " << rbd.m_resolutionSDF[0] << ", " << rbd.m_resolutionSDF[1] << ", " << rbd.m_resolutionSDF[2];
distanceFields[sdfFileName] = std::make_shared<CubicSDFCollisionDetection::Grid>(domain, std::array<unsigned int, 3>({ rbd.m_resolutionSDF[0], rbd.m_resolutionSDF[1], rbd.m_resolutionSDF[2] }));
auto func = Discregrid::DiscreteGrid::ContinuousFunction{};
func = [&md](Eigen::Vector3d const& xi) {return md.signedDistanceCached(xi); };
LOG_INFO << "Generate SDF for " << rbd.m_modelFile;
distanceFields[sdfFileName]->addFunction(func, true);
if (FileSystem::makeDir(cachePath) == 0)
{
LOG_INFO << "Save SDF: " << sdfFileName;
distanceFields[sdfFileName]->save(sdfFileName);
FileSystem::writeMD5File(rbd.m_modelFile, md5FileName);
}
}
}
else
{
std::string fileName = rbd.m_collisionObjectFileName;
if (FileSystem::isRelativePath(fileName))
{
fileName = FileSystem::normalizePath(basePath + "/" + fileName);
}
LOG_INFO << "Load SDF: " << fileName;
distanceFields[rbd.m_collisionObjectFileName] = std::make_shared<CubicSDFCollisionDetection::Grid>(fileName);
}
}
}
}
for (unsigned int i = 0; i < data.m_tetModelData.size(); i++)
{
const SceneLoader::TetModelData &tmd = data.m_tetModelData[i];
// Check if already loaded
if ((tmd.m_modelFileVis != "") &&
(objFiles.find(tmd.m_modelFileVis) == objFiles.end()))
{
IndexedFaceMesh mesh;
VertexData vd;
loadObj(FileSystem::normalizePath(tmd.m_modelFileVis), vd, mesh, Vector3r::Ones());
objFiles[tmd.m_modelFileVis] = { vd, mesh };
}
const std::string basePath = FileSystem::getFilePath(base->getSceneFile());
const string cachePath = basePath + "/Cache";
const string resStr = to_string(tmd.m_resolutionSDF[0]) + "_" + to_string(tmd.m_resolutionSDF[1]) + "_" + to_string(tmd.m_resolutionSDF[2]);
const std::string modelFileName = FileSystem::getFileNameWithExt(tmd.m_modelFileVis);
const string sdfFileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + "_" + resStr + ".csdf");
std::string sdfKey = tmd.m_collisionObjectFileName;
if (sdfKey == "")
{
sdfKey = sdfFileName;
}
if (distanceFields.find(sdfKey) == distanceFields.end())
{
// Generate SDF
if (tmd.m_collisionObjectType == SceneLoader::SDF)
{
VertexData &vd = objFiles[tmd.m_modelFileVis].first;
IndexedFaceMesh &mesh = objFiles[tmd.m_modelFileVis].second;
CubicSDFCollisionDetection::GridPtr distanceField = generateSDF(tmd.m_modelFileVis, tmd.m_collisionObjectFileName, tmd.m_resolutionSDF, vd, mesh);
if (tmd.m_collisionObjectFileName == "")
distanceFields[sdfFileName] = distanceField;
else
distanceFields[tmd.m_collisionObjectFileName] = distanceField;
}
}
}
rb.resize(data.m_rigidBodyData.size());
std::map<unsigned int, unsigned int> id_index;
for (unsigned int i = 0; i < data.m_rigidBodyData.size(); i++)
{
const SceneLoader::RigidBodyData &rbd = data.m_rigidBodyData[i];
if (objFiles.find(rbd.m_modelFile) == objFiles.end())
continue;
id_index[rbd.m_id] = i;
VertexData &vd = objFiles[rbd.m_modelFile].first;
IndexedFaceMesh &mesh = objFiles[rbd.m_modelFile].second;
mesh.setFlatShading(rbd.m_flatShading);
rb[i] = new RigidBody();
rb[i]->initBody(rbd.m_density,
rbd.m_x,
rbd.m_q,
vd, mesh,
rbd.m_scale);
if (!rbd.m_isDynamic)
rb[i]->setMass(0.0);
else
{
rb[i]->setVelocity(rbd.m_v);
rb[i]->setAngularVelocity(rbd.m_omega);
}
rb[i]->setRestitutionCoeff(rbd.m_restitutionCoeff);
rb[i]->setFrictionCoeff(rbd.m_frictionCoeff);
const std::vector<Vector3r> &vertices = rb[i]->getGeometry().getVertexDataLocal().getVertices();
const unsigned int nVert = static_cast<unsigned int>(vertices.size());
switch (rbd.m_collisionObjectType)
{
case SceneLoader::No_Collision_Object: break;
case SceneLoader::Sphere:
cd.addCollisionSphere(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, rbd.m_collisionObjectScale[0], rbd.m_testMesh, rbd.m_invertSDF);
break;
case SceneLoader::Box:
cd.addCollisionBox(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, rbd.m_collisionObjectScale, rbd.m_testMesh, rbd.m_invertSDF);
break;
case SceneLoader::Cylinder:
cd.addCollisionCylinder(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, rbd.m_collisionObjectScale.head<2>(), rbd.m_testMesh, rbd.m_invertSDF);
break;
case SceneLoader::Torus:
cd.addCollisionTorus(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, rbd.m_collisionObjectScale.head<2>(), rbd.m_testMesh, rbd.m_invertSDF);
break;
case SceneLoader::HollowSphere:
cd.addCollisionHollowSphere(i, PBD::CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, rbd.m_collisionObjectScale[0], rbd.m_thicknessSDF, rbd.m_testMesh, rbd.m_invertSDF);
break;
case SceneLoader::HollowBox:
cd.addCollisionHollowBox(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, rbd.m_collisionObjectScale, rbd.m_thicknessSDF, rbd.m_testMesh, rbd.m_invertSDF);
break;
case SceneLoader::SDF:
{
if (rbd.m_collisionObjectFileName == "")
{
const std::string basePath = FileSystem::getFilePath(base->getSceneFile());
const string cachePath = basePath + "/Cache";
const string resStr = to_string(rbd.m_resolutionSDF[0]) + "_" + to_string(rbd.m_resolutionSDF[1]) + "_" + to_string(rbd.m_resolutionSDF[2]);
const std::string modelFileName = FileSystem::getFileNameWithExt(rbd.m_modelFile);
const string sdfFileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + "_" + resStr + ".csdf");
cd.addCubicSDFCollisionObject(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, distanceFields[sdfFileName], rbd.m_collisionObjectScale, rbd.m_testMesh, rbd.m_invertSDF);
}
else
cd.addCubicSDFCollisionObject(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, distanceFields[rbd.m_collisionObjectFileName], rbd.m_collisionObjectScale, rbd.m_testMesh, rbd.m_invertSDF);
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
// triangle models
//////////////////////////////////////////////////////////////////////////
// map file names to loaded geometry to prevent multiple imports of same files
std::map<std::string, pair<VertexData, IndexedFaceMesh>> triFiles;
for (unsigned int i = 0; i < data.m_triangleModelData.size(); i++)
{
const SceneLoader::TriangleModelData &tmd = data.m_triangleModelData[i];
// Check if already loaded
if (triFiles.find(tmd.m_modelFile) == triFiles.end())
{
IndexedFaceMesh mesh;
VertexData vd;
loadObj(FileSystem::normalizePath(tmd.m_modelFile), vd, mesh, Vector3r::Ones());
triFiles[tmd.m_modelFile] = { vd, mesh };
}
}
triModels.reserve(data.m_triangleModelData.size());
std::map<unsigned int, unsigned int> tm_id_index;
for (unsigned int i = 0; i < data.m_triangleModelData.size(); i++)
{
const SceneLoader::TriangleModelData &tmd = data.m_triangleModelData[i];
if (triFiles.find(tmd.m_modelFile) == triFiles.end())
continue;
tm_id_index[tmd.m_id] = i;
VertexData vd = triFiles[tmd.m_modelFile].first;
IndexedFaceMesh &mesh = triFiles[tmd.m_modelFile].second;
const Matrix3r R = tmd.m_q.matrix();
for (unsigned int j = 0; j < vd.size(); j++)
{
vd.getPosition(j) = R * (vd.getPosition(j).cwiseProduct(tmd.m_scale)) + tmd.m_x;
}
model->addTriangleModel(vd.size(), mesh.numFaces(), &vd.getPosition(0), mesh.getFaces().data(), mesh.getUVIndices(), mesh.getUVs());
TriangleModel *tm = triModels[triModels.size() - 1];
ParticleData &pd = model->getParticles();
unsigned int offset = tm->getIndexOffset();
for (unsigned int j = 0; j < tmd.m_staticParticles.size(); j++)
{
const unsigned int index = tmd.m_staticParticles[j] + offset;
pd.setMass(index, 0.0);
}
tm->setRestitutionCoeff(tmd.m_restitutionCoeff);
tm->setFrictionCoeff(tmd.m_frictionCoeff);
}
initTriangleModelConstraints();
//////////////////////////////////////////////////////////////////////////
// tet models
//////////////////////////////////////////////////////////////////////////
// map file names to loaded geometry to prevent multiple imports of same files
std::map<pair<string, string>, pair<vector<Vector3r>, vector<unsigned int>>> tetFiles;
for (unsigned int i = 0; i < data.m_tetModelData.size(); i++)
{
const SceneLoader::TetModelData &tmd = data.m_tetModelData[i];
// Check if already loaded
pair<string, string> fileNames = { tmd.m_modelFileNodes, tmd.m_modelFileElements };
if (tetFiles.find(fileNames) == tetFiles.end())
{
vector<Vector3r> vertices;
vector<unsigned int> tets;
TetGenLoader::loadTetgenModel(FileSystem::normalizePath(tmd.m_modelFileNodes), FileSystem::normalizePath(tmd.m_modelFileElements), vertices, tets);
tetFiles[fileNames] = { vertices, tets };
}
}
tetModels.reserve(data.m_tetModelData.size());
std::map<unsigned int, unsigned int> tm_id_index2;
for (unsigned int i = 0; i < data.m_tetModelData.size(); i++)
{
const SceneLoader::TetModelData &tmd = data.m_tetModelData[i];
pair<string, string> fileNames = { tmd.m_modelFileNodes, tmd.m_modelFileElements };
auto geo = tetFiles.find(fileNames);
if (geo == tetFiles.end())
continue;
tm_id_index2[tmd.m_id] = i;
vector<Vector3r> vertices = geo->second.first;
vector<unsigned int> &tets = geo->second.second;
const Matrix3r R = tmd.m_q.matrix();
for (unsigned int j = 0; j < vertices.size(); j++)
{
vertices[j] = R * (vertices[j].cwiseProduct(tmd.m_scale)) + tmd.m_x;
}
model->addTetModel((unsigned int)vertices.size(), (unsigned int)tets.size() / 4, vertices.data(), tets.data());
TetModel *tm = tetModels[tetModels.size() - 1];
ParticleData &pd = model->getParticles();
unsigned int offset = tm->getIndexOffset();
tm->setInitialX(tmd.m_x);
tm->setInitialR(R);
tm->setInitialScale(tmd.m_scale);
for (unsigned int j = 0; j < tmd.m_staticParticles.size(); j++)
{
const unsigned int index = tmd.m_staticParticles[j] + offset;
pd.setMass(index, 0.0);
}
// read visualization mesh
if (tmd.m_modelFileVis != "")
{
if (objFiles.find(tmd.m_modelFileVis) != objFiles.end())
{
IndexedFaceMesh &visMesh = tm->getVisMesh();
VertexData &vdVis = tm->getVisVertices();
vdVis = objFiles[tmd.m_modelFileVis].first;
visMesh = objFiles[tmd.m_modelFileVis].second;
for (unsigned int j = 0; j < vdVis.size(); j++)
vdVis.getPosition(j) = R * (vdVis.getPosition(j).cwiseProduct(tmd.m_scale)) + tmd.m_x;
tm->updateMeshNormals(pd);
tm->attachVisMesh(pd);
tm->updateVisMesh(pd);
}
}
tm->setRestitutionCoeff(tmd.m_restitutionCoeff);
tm->setFrictionCoeff(tmd.m_frictionCoeff);
tm->updateMeshNormals(pd);
}
initTetModelConstraints();
// init collision objects for deformable models
ParticleData &pd = model->getParticles();
for (unsigned int i = 0; i < data.m_triangleModelData.size(); i++)
{
TriangleModel *tm = triModels[i];
unsigned int offset = tm->getIndexOffset();
const unsigned int nVert = tm->getParticleMesh().numVertices();
cd.addCollisionObjectWithoutGeometry(i, CollisionDetection::CollisionObject::TriangleModelCollisionObjectType, &pd.getPosition(offset), nVert, true);
}
for (unsigned int i = 0; i < data.m_tetModelData.size(); i++)
{
TetModel *tm = tetModels[i];
unsigned int offset = tm->getIndexOffset();
const unsigned int nVert = tm->getParticleMesh().numVertices();
const IndexedTetMesh &tetMesh = tm->getParticleMesh();
const SceneLoader::TetModelData &tmd = data.m_tetModelData[i];
switch (tmd.m_collisionObjectType)
{
case SceneLoader::No_Collision_Object:
cd.addCollisionObjectWithoutGeometry(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, true);
break;
case SceneLoader::Sphere:
cd.addCollisionSphere(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, tmd.m_collisionObjectScale[0], tmd.m_testMesh, tmd.m_invertSDF);
break;
case SceneLoader::Box:
cd.addCollisionBox(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, tmd.m_collisionObjectScale, tmd.m_testMesh, tmd.m_invertSDF);
break;
case SceneLoader::Cylinder:
cd.addCollisionCylinder(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, tmd.m_collisionObjectScale.head<2>(), tmd.m_testMesh, tmd.m_invertSDF);
break;
case SceneLoader::Torus:
cd.addCollisionTorus(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, tmd.m_collisionObjectScale.head<2>(), tmd.m_testMesh, tmd.m_invertSDF);
break;
case SceneLoader::HollowSphere:
cd.addCollisionHollowSphere(i, PBD::CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, tmd.m_collisionObjectScale[0], tmd.m_thicknessSDF, tmd.m_testMesh, tmd.m_invertSDF);
break;
case SceneLoader::HollowBox:
cd.addCollisionHollowBox(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, tmd.m_collisionObjectScale, tmd.m_thicknessSDF, tmd.m_testMesh, tmd.m_invertSDF);
break;
case SceneLoader::SDF:
{
if (tmd.m_collisionObjectFileName == "")
{
const std::string basePath = FileSystem::getFilePath(base->getSceneFile());
const string cachePath = basePath + "/Cache";
const string resStr = to_string(tmd.m_resolutionSDF[0]) + "_" + to_string(tmd.m_resolutionSDF[1]) + "_" + to_string(tmd.m_resolutionSDF[2]);
const std::string modelFileName = FileSystem::getFileNameWithExt(tmd.m_modelFileVis);
const string sdfFileName = FileSystem::normalizePath(cachePath + "/" + modelFileName + "_" + resStr + ".csdf");
cd.addCubicSDFCollisionObject(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, distanceFields[sdfFileName], tmd.m_collisionObjectScale, tmd.m_testMesh, tmd.m_invertSDF);
}
else
cd.addCubicSDFCollisionObject(i, CollisionDetection::CollisionObject::TetModelCollisionObjectType, &pd.getPosition(offset), nVert, distanceFields[tmd.m_collisionObjectFileName], tmd.m_collisionObjectScale, tmd.m_testMesh, tmd.m_invertSDF);
break;
}
}
}
// init tet BVH
std::vector<CollisionDetection::CollisionObject*> &collisionObjects = cd.getCollisionObjects();
for (unsigned int k = 0; k < collisionObjects.size(); k++)
{
if (cd.isDistanceFieldCollisionObject(collisionObjects[k]) &&
(collisionObjects[k]->m_bodyType == CollisionDetection::CollisionObject::TetModelCollisionObjectType))
{
const unsigned int modelIndex = collisionObjects[k]->m_bodyIndex;
TetModel *tm = tetModels[modelIndex];
const unsigned int offset = tm->getIndexOffset();
const IndexedTetMesh &mesh = tm->getParticleMesh();
((DistanceFieldCollisionDetection::DistanceFieldCollisionObject*) collisionObjects[k])->initTetBVH(&pd.getPosition(offset), mesh.numVertices(), mesh.getTets().data(), mesh.numTets(), data.m_contactTolerance);
}
}
//////////////////////////////////////////////////////////////////////////
// joints
//////////////////////////////////////////////////////////////////////////
for (unsigned int i = 0; i < data.m_ballJointData.size(); i++)
{
const SceneLoader::BallJointData &jd = data.m_ballJointData[i];
model->addBallJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_position);
}
for (unsigned int i = 0; i < data.m_ballOnLineJointData.size(); i++)
{
const SceneLoader::BallOnLineJointData &jd = data.m_ballOnLineJointData[i];
model->addBallOnLineJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_position, jd.m_axis);
}
for (unsigned int i = 0; i < data.m_hingeJointData.size(); i++)
{
const SceneLoader::HingeJointData &jd = data.m_hingeJointData[i];
model->addHingeJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_position, jd.m_axis);
}
for (unsigned int i = 0; i < data.m_universalJointData.size(); i++)
{
const SceneLoader::UniversalJointData &jd = data.m_universalJointData[i];
model->addUniversalJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_position, jd.m_axis[0], jd.m_axis[1]);
}
for (unsigned int i = 0; i < data.m_sliderJointData.size(); i++)
{
const SceneLoader::SliderJointData &jd = data.m_sliderJointData[i];
model->addSliderJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_axis);
}
for (unsigned int i = 0; i < data.m_rigidBodyParticleBallJointData.size(); i++)
{
const SceneLoader::RigidBodyParticleBallJointData &jd = data.m_rigidBodyParticleBallJointData[i];
model->addRigidBodyParticleBallJoint(id_index[jd.m_bodyID[0]], jd.m_bodyID[1]);
}
for (unsigned int i = 0; i < data.m_targetAngleMotorHingeJointData.size(); i++)
{
const SceneLoader::TargetAngleMotorHingeJointData &jd = data.m_targetAngleMotorHingeJointData[i];
model->addTargetAngleMotorHingeJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_position, jd.m_axis);
((MotorJoint*)constraints[constraints.size() - 1])->setTarget(jd.m_target);
((MotorJoint*)constraints[constraints.size() - 1])->setTargetSequence(jd.m_targetSequence);
((MotorJoint*)constraints[constraints.size() - 1])->setRepeatSequence(jd.m_repeat);
}
for (unsigned int i = 0; i < data.m_targetVelocityMotorHingeJointData.size(); i++)
{
const SceneLoader::TargetVelocityMotorHingeJointData &jd = data.m_targetVelocityMotorHingeJointData[i];
model->addTargetVelocityMotorHingeJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_position, jd.m_axis);
((MotorJoint*)constraints[constraints.size() - 1])->setTarget(jd.m_target);
((MotorJoint*)constraints[constraints.size() - 1])->setTargetSequence(jd.m_targetSequence);
((MotorJoint*)constraints[constraints.size() - 1])->setRepeatSequence(jd.m_repeat);
}
for (unsigned int i = 0; i < data.m_targetPositionMotorSliderJointData.size(); i++)
{
const SceneLoader::TargetPositionMotorSliderJointData &jd = data.m_targetPositionMotorSliderJointData[i];
model->addTargetPositionMotorSliderJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_axis);
((MotorJoint*)constraints[constraints.size() - 1])->setTarget(jd.m_target);
((MotorJoint*)constraints[constraints.size() - 1])->setTargetSequence(jd.m_targetSequence);
((MotorJoint*)constraints[constraints.size() - 1])->setRepeatSequence(jd.m_repeat);
}
for (unsigned int i = 0; i < data.m_targetVelocityMotorSliderJointData.size(); i++)
{
const SceneLoader::TargetVelocityMotorSliderJointData &jd = data.m_targetVelocityMotorSliderJointData[i];
model->addTargetVelocityMotorSliderJoint(id_index[jd.m_bodyID[0]], id_index[jd.m_bodyID[1]], jd.m_axis);
((MotorJoint*)constraints[constraints.size() - 1])->setTarget(jd.m_target);
((MotorJoint*)constraints[constraints.size() - 1])->setTargetSequence(jd.m_targetSequence);
((MotorJoint*)constraints[constraints.size() - 1])->setRepeatSequence(jd.m_repeat);