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simple.cpp
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97 lines (77 loc) · 1.25 KB
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namespace Simple
{
int user_input()
{
return 42;
}
void sink(int x)
{
}
class Foo
{
int a_;
int b_;
public:
int a() { return a_; }
int b() { return b_; }
void setA(int a) { a_ = a; }
void setB(int b) { b_ = b; }
Foo(int a, int b) : a_(a), b_(b){};
};
void bar(Foo &f)
{
sink(f.a()); // $ ast=39:12 ast=41:12 ir=39:12 ir=41:12
sink(f.b()); // $ ast=40:12 ast=42:12 ir=40:12 ir=42:12
}
void foo()
{
Foo f(0, 0);
Foo g(0, 0);
Foo h(0, 0);
Foo i(0, 0);
f.setA(user_input());
g.setB(user_input());
h.setA(user_input());
h.setB(user_input());
// Only a() should alert
bar(f);
// Only b() should alert
bar(g);
// Both a() and b() should alert
bar(h);
// Nothing should alert
bar(i);
}
struct A
{
int i;
};
void single_field_test()
{
A a;
a.i = user_input();
A a2 = a;
sink(a2.i); //$ ast,ir
}
struct C {
int f1;
};
struct C2
{
C f2;
int getf2f1() {
return f2.f1;
}
void m() {
f2.f1 = user_input();
sink(getf2f1()); //$ ast,ir
}
};
typedef A A_typedef;
void single_field_test_typedef(A_typedef a)
{
a.i = user_input();
A_typedef a2 = a;
sink(a2.i); //$ ast,ir
}
} // namespace Simple