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BarrierGuard.cpp
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68 lines (60 loc) · 1.2 KB
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int source();
void sink(int);
bool guarded(int);
void bg_basic(int source) {
if (guarded(source)) {
sink(source); // no flow
} else {
sink(source); // $ ast,ir
}
}
void bg_not(int source) {
if (!guarded(source)) {
sink(source); // $ ast,ir
} else {
sink(source); // no flow
}
}
void bg_and(int source, bool arbitrary) {
if (guarded(source) && arbitrary) {
sink(source); // no flow
} else {
sink(source); // $ ast,ir
}
}
void bg_or(int source, bool arbitrary) {
if (guarded(source) || arbitrary) {
sink(source); // $ ast,ir
} else {
sink(source); // $ ast,ir
}
}
void bg_return(int source) {
if (!guarded(source)) {
return;
}
sink(source); // no flow
}
struct XY {
int x, y;
};
void bg_stackstruct(XY s1, XY s2) {
s1.x = source();
if (guarded(s1.x)) {
sink(s1.x); // $ SPURIOUS: ast
} else if (guarded(s1.y)) {
sink(s1.x); // $ ast,ir
} else if (guarded(s2.y)) {
sink(s1.x); // $ ast,ir
}
}
void bg_structptr(XY *p1, XY *p2) {
p1->x = source();
if (guarded(p1->x)) {
sink(p1->x); // $ SPURIOUS: ast
} else if (guarded(p1->y)) {
sink(p1->x); // $ ast,ir
} else if (guarded(p2->x)) {
sink(p1->x); // $ ast,ir
}
}