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canAccessClass.cpp
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100 lines (82 loc) · 1.81 KB
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namespace simple {
class Base {};
class Derived : private Base {
public: Base *castme() { return this; }
};
Base *top(Derived *p) {
return (Base*)p; // C-style cast needed
}
}
namespace side_tree {
class B {};
class S: protected B {};
class N: public S {};
class P: private S {
static B* f(N* n) {
// Allowed by C++14 11.2/4 since N can be converted to S by (4.1) and S
// can be converted to B by (4.3).
return n;
}
};
}
namespace gcc44 {
struct B { };
struct D1: protected B { };
struct D2: B {
B* f(D1* d) {
return nullptr;
// This conversion was allowed by GCC < 4.4, and the frontend defaults to
// emulating GCC 4.3, so it will actually accept the following illegal
// conversion.
//return d;
}
};
}
namespace mixed {
class A {
};
class B : private A {
public:
void fun() {}; // can convert B -> A; D -> C (public)
};
class C : protected B {
public:
void fun() {}; // can convert C -> B; D -> B, C (public)
};
class D : public C {
public:
void fun() {}; // can convert C-> B; D -> C, B (public)
};
void fun() {}; // can convert D -> C (public)
}
namespace friend_class {
class A {
};
class B : private A {
friend class D1;
friend class D2;
public:
void fun() {}; // can convert B -> A
};
class C : private B {
public:
void fun() {}; // can convert C -> B
};
class D1 : private C {
public:
void fun() {}; // can convert D1 -> B, C -> A (due to friend decl)
};
class D2 : private B {
protected:
void fun() {}; // can convert D2 -> A, B, B -> A (due to friend decl)
};
}
namespace friend_fun {
class A {
};
class B : private A {
friend void fun2();
};
void fun1() {};
void fun2() {}; // can convert B -> A (due to friend decl)
}