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ServerProtocol.h
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39 lines (30 loc) · 1.42 KB
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#pragma once
#include "../Request.h"
#include "../ServerControls.h"
#include "../ServerSettings.h"
#include "../../transfer/HttpStatusCode.h"
namespace HttpServer
{
class ServerProtocol
{
protected:
Socket::Adapter &sock;
const ServerSettings &settings;
ServerControls &controls;
public:
ServerProtocol(Socket::Adapter &sock, const ServerSettings &settings, ServerControls &controls) noexcept;
ServerProtocol(const ServerProtocol &prot) noexcept;
virtual ~ServerProtocol() noexcept = default;
static DataVariant::DataReceiver *createDataReceiver(const Transfer::request_data *rd, const std::unordered_map<std::string, DataVariant::Abstract *> &variants);
static void destroyDataReceiver(void *src);
protected:
void runApplication(struct Request &req, const ServerApplicationSettings &appSets) const;
public:
virtual bool sendHeaders(const Http::StatusCode status, std::vector<std::pair<std::string, std::string> > &headers, const std::chrono::milliseconds &timeout, const bool endStream = true) const = 0;
virtual long sendData(const void *src, size_t size, const std::chrono::milliseconds &timeout, DataTransfer *dt) const = 0;
virtual bool packRequestParameters(std::vector<char> &buf, const struct Request &req, const std::string &rootDir) const = 0;
virtual void unpackResponseParameters(struct Request &req, const void *src) const = 0;
virtual ServerProtocol *process() = 0;
virtual void close() = 0;
};
};